*which isn’t actually as corrupt as some people claim
Many people, myself included, would say game reviews are the most important part of being a games journalist.
We can write news articles, previews, blog pieces and the like about a game until we’re blue in the fingers, but all this coverage is mere hype building up to the ultimate question: is it any good?
Because of their importance, it’s also no surprise that reviews are the one aspect of games journalism that gets the most criticism and accusations thrown at it. Some of this is justified, much of it isn’t.

In my nine years at Future Publishing I wrote over 500 reviews: mostly for Nintendo games but also the occasional Xbox or PlayStation title. And I still regularly get bold souls telling me my opinion is ‘wrong’, as if I have anything to gain by telling people that shit game I played was brilliant.
Here, then, is the first part of my definitive guide to the world of game reviews: how they work, the daft ‘objective review’ myth, the shitshow that is the embargo system and that most dreaded of numbers, the score.
This initial part deals with embargoes and the power battle that sometimes goes on between reviewers, publishers and PRs.
As in my introductory article, I’ll be adopting the ‘fake Q&A’ technique again for this. After all, there are plenty of lovely folks out there who think we journalists are as corrupt as Magneto’s floppy disk collection, so it may be best to address this slightly controversial topic using some of the genuine questions I’ve been asked over the years.
Right then, let’s get stuck in. Deep breaths, everyone. Continue reading “The corrupt* world of video game reviews – Part 1”

