Nintendo / Monolith Soft
What a difference seven years makes.
Back in 2010, the first Xenoblade Chronicles launched in Japan. The UK got it a year later, but North American audiences were annoyed that they seemingly weren’t getting a sniff.
This resulted in Operation Rainfall, a protest campaign run by US gamers who wanted to see Xenoblade Chronicles (as well as The Last Story and Pandora’s Tower) released in their region.
Eventually, nearly two years after it launched in Japan, Xenoblade Chronicles was finally released in the US. Nowadays, though, it’s a different story.
A handheld port of the game hit the New 3DS in 2015, and this time the gap between eastern and western releases was a mere eight days.
The Wii U spiritual successor Xenoblade Chronicles X did take a while longer (seven months) to make it outside of Japan, but when it did it enjoyed full parity with Europe and the US getting it on the same day.
And so now here we are with Xenoblade Chronicles 2, the first ‘proper’ sequel and the first to have a proper worldwide launch day. We’ve come a long way. Continue reading “Xenoblade Chronicles 2 (Switch) review”
Switch, Xbox One, PS4, Steam, Xbox 360, PS3, Wii U, 3DS, Vita (Switch version reviewed)
We aren’t even nine months into the Switch’s life yet and it’s already proving itself to be a fantastic device for ports.
That may not always seem like a good thing: after all, the Xbox One and PS4 were criticised in their early days for having their libraries artificially increased with enhanced ports of previous gen games.
It feels different on the Switch, though. Its handheld capability means fans of games like Doom, Skyrim and LA Noire are happy to re-buy their old games on Nintendo’s system, the addition of portability appealing more than better textures or frame rate.
The Resident Evil Revelations games don’t get to use this ‘novelty’ as a selling point. The first made its debut as a handheld game, enjoying 3DS exclusivity for a year and a half – while its sequel was released on the PlayStation Vita.
Both have already had the handheld treatment, then, but it’s fair to say the Switch version blows the 3DS’s low resolution and the Vita’s low-poly visuals and poor frame rate out of the water. Continue reading “Resident Evil Revelations 1 & 2 (Switch) review”
It’s been longer than usual since my last review round-up so here’s a special bumper edition, packed to the chops with mini-reviews.
• Get your ass to Mars in Doom on Switch
• Take an arrow in the baws in The Elder Scrolls V: Skyrim on Switch
• Speakeasy or forever hold your peace in LA Noire on Switch
• Getting outfoxed in Rime
• Bowing to the altar of the eternal loading screen in Moon Hunters
• Kicking it old-school in Lumo
• Point-and-click quirkiness in Violett
• Getting cheap but surprisingly non-nasty in Knight Terrors
• Speeding away from mobile roots in Gear Club Unlimited
• Having a good feline about Cat Quest
• Talking fascism and abortion (seriously) in Wheels Of Aurelia
• Passing GO with reckless abandon in Monopoly on Switch
• Smacking the hell out of a bunch of fighting bollocks in Kirby Battle Royale Continue reading “Review round-up: Doom, Skyrim, LA Noire, Rime, Kirby Battle Royale”
The Video Game VHS Preservation Project is an attempt to digitise as many video game VHS tapes as possible for the purposes of preservation. Click here for more information.
Tape number seven in my VHS Preservation Project is one I actually uploaded to my YouTube channel a number of years ago, but the upload was much poorer quality.
This is a video that was given away free with issue 3 (December 1992) of Mean Machines Sega, a popular UK games magazine that was spawned when Mean Machines split into separate Sega and Nintendo publications.
This video contains Sega’s entire eight-minute promo video Sega Mega CD: Games Without Frontiers, followed by a strange football competition and then footage of a handful of PAL region games, including Streets Of Rage 2 and Ecco The Dolphin.
Continue reading “VHS Preservation Project #7: Mean Machines Sega Mega CD promo video”
In the past couple of years my readership has grown to the extent that a decent chunk of my readership now knows me for Tired Old Hack rather than my work on the likes of the Official Nintendo Magazine, Nintendo Gamer or CVG.
As such, many of you may not be aware that before Tired Old Hack existed, yer man Scullion ran a different website between 2010 and 2016.
It was (and still is) called That Was A Bit Mental, and it specialised in reviews of films that were… let’s say a little out of the ordinary. Continue reading “Freebie time: That Was A Bit Mental Vol 1 & 2 ebooks”
Another week, another helping of reviews of games that may have passed you by.
• What the fox going on in Super Lucky’s Tale
• Pooh-related antics that aren’t X-rated for once in Disneyland Adventures
• Paint-based platforming in Splasher
• An adventure that has nothing to do with Elliot Ness in Elliot Quest
• By-the-numbers RPG Switchery in Revenant Saga
• Going back to the future in Time Recoil
• Dialling 1471 (or *69 if you’re American) in Another Lost Phone Continue reading “Review round-up: Super Lucky’s Tale, Disneyland Adventures, Splasher”
Time for some more mini review goodness!
• Cyberpunk dystopian twin-stickery in Neon Chrome
• Come dangerously close to a Twitter hashtag in Yono And The Celestial Elephants
• Beer pong on your Switch in Super Ping Pong Trick Shot
• A tongue that would make Gene Simmons jealous in King Oddball
• Eight-player foreplay in Party Golf
• A short sharp shock in Dead Horizon
As usual, each review (except for the last, for reasons which will become clear) is accompanied by a First Play video, in which I captured the first 15-30 minutes of each game as I played it for the first time.
This way you can see how I reacted to it at first, and then how the game eventually panned out in the review. Continue reading “Review round-up: Dead Horizon, Party Golf, King Oddball, Yono”