Nintendo will be releasing the New 2DS XL on 13 July in Japan and 28 July in the US and Europe.
The latest member of the 3DS family, the New 2DS XL is the budget offering in the ‘New’ range, clocking in at £50 cheaper than the New 3DS XL.
But how does it look, and is it worth the money? Yer man Scullion will be giving a full written review next week, but until then here’s a 12-minute video of me unboxing it and pointing out some of the key good and bad points. Continue reading “New 2DS XL unboxing and first hands-on impressions video”
After revealing the full scripts for Sony and Microsoft’s E3 2017 press conference, yer man Scullion is also finally ready to shed light on Nintendo’s offering.
Content is subject to change, but it really won’t. This is cast-iron, mate. Continue reading “Nintendo E3 2017 Digital Event: exclusive script leak”
When I first played Arms at the Nintendo Switch reveal event back in January, I left with a few concerns.
“Before I fork over my cash for it,” I wrote in my hands-on preview, “I’m going to want to see a lot more characters, plenty more stages (each with a unique gimmick, preferably) and a solid single-player mode that goes beyond arcade-style ‘beat this fighter, then this one, and so on’ stuff.
“I like what I’ve seen so far, but I remain unconvinced at this point. It’s going to take a little more than this to disarm me. You’d think I’d be sorry for that joke. You’d be wrong.”
I’ve now spent the last week playing the game at home, and I’m happy that most of those concerns have been put to rest. I’ve even come to terms with calling it ARMS instead of Arms.
And I’m still not sorry for that joke. Continue reading “ARMS (Switch) review”
Nintendo’s latest original game is ARMS, which is coming to the Switch on 16 June.
In case you don’t already know, it’s a fighting game in which all the characters have extendable arms, meaning they can attack from a distance. I played it way back in January: here were my obscenely early hands-on impressions.
Nintendo has promised that, as was the case with Splatoon, ARMS will be supported after launch with a bunch of free downloadable content updates.
This will include new stages, new types of arm and – most interestingly – new playable fighters.
Now, if you ask me, this opens the door to a bunch of new possibilities. Friends, I’m thinking crossovers. Continue reading “10 characters who should be in ARMS”
Nintendo / Capcom
Street Fighter is celebrating its 30th anniversary this year. While its popularity may have started in the arcades, gamers of a certain age (i.e. old pricks like me) will always associate it with Nintendo too.
The Super Famicom version of Street Fighter II was the game that got countless western SNES gamers curious about importing, with magazines like Super Play guiding us through the process.
I distinctly remember convertor cartridges being sold out of independent game shops all over Glasgow as I (well, my dad) and many others happily dropped upwards of £100 on the Japanese version of the game so we didn’t have to wait six months for the European release.
For the longest time the SNES version of Street Fighter II and its ‘sequel’ Street Fighter II Turbo were the big winning blow in the 16-bit console wars, the game Mega Drive owners were jealous they didn’t have. Until they got it a year later, mind.
My (needlessly long) point is that when I think back to the early days of Street Fighter II, my mind goes back to the early ‘90s as I played it for hours every night on the SNES, wearing out my L and R shoulder buttons with endless Dragon Punches, Spinning Bird Kicks and Hundred-Hand Slaps.
It’s fitting, then, that Capcom should celebrate Street Fighter’s 30th anniversary with a return to Nintendo and what it hopes is the definitive version of the game that kicked it all off in the first place. And for the most part, it’s succeeded. Continue reading “Ultra Street Fighter II (Switch) review”
This is the ninth in my ’30 Best’ series of articles in which I discuss my favourite games ever on a system-by-system basis for the first time in my career. In case you missed them, the full list of other ’30 Best’ articles can be found at the bottom of this page.
’30 Best’ will now be a regular series, thanks to my lovely Patreon followers helping me reach a stretch goal. If you want to contribute, please visit my Patreon page.
Few retro games consoles are as fondly remembered as the Nintendo 64.
The history books list it as the system that was thoroughly trounced by the PlayStation, but with over 32 million sold – more than the Sega Mega Drive – its influence was still notable.
Nowhere was this influence clearer than in some of the games exclusive to the system. The N64 marked Nintendo’s first proper foray into polygonal gaming (I know, the Super FX chip, but whatever), and with it came a bunch of new concepts that would go on to shape the games we play today. Continue reading “The 30 best Nintendo 64 games”
The arrival of a new Mario Kart is always a big event in the gaming community.
For nearly 25 years Nintendo’s racing series has been considered one of the best local multiplayer experiences gaming can offer, and new titles regularly sell in the tens of millions.
Today is a little different, because it marks the first Mario Kart release which is an enhanced version of a previous game rather than a brand new entry.
The reason for this is clear: Mario Kart 8 Deluxe gives Switch owners a taste of console-quality Mario Kart in handheld form less than two months into the system’s life, while also giving those who skipped the Wii U a chance to finally play it.
This is only the latest chapter in the saga, of course. This series has been going for even longer than Arsene Wenger’s been at Arsenal, so what better time to look back at the history of Mario Kart?
Well, I mean, the 25th anniversary in August would be a better time. But fuck it, we’re doing it now. Continue reading “The complete history of Mario Kart”