Enjoy the first 10 episodes of the greatest video game show ever, along with my chat and viewer comments.
Oh ma gawd we’re back agaaaaain (as sung in a Backstreet Boys voice). Continue reading “TOH Podcast 11 – Kicking sand”
This is the ninth in my ’30 Best’ series of articles in which I discuss my favourite games ever on a system-by-system basis for the first time in my career. In case you missed them, the full list of other ’30 Best’ articles can be found at the bottom of this page.
’30 Best’ will now be a regular series, thanks to my lovely Patreon followers helping me reach a stretch goal. If you want to contribute, please visit my Patreon page.
The history books list it as the system that was thoroughly trounced by the PlayStation, but with over 32 million sold – more than the Sega Mega Drive – its influence was still notable.
Nowhere was this influence clearer than in some of the games exclusive to the system. The N64 marked Nintendo’s first proper foray into polygonal gaming (I know, the Super FX chip, but whatever), and with it came a bunch of new concepts that would go on to shape the games we play today. Continue reading “The 30 best Nintendo 64 games”
Time for more Gemhunter goodness, as I continue to play old forgotten video games in an attempt to find a hidden gem.
In episode 8 it’s the turn of Close Combat: First To Fight, an Xbox shooter by Destineer Studios, a developer best known for the likes of Age Of Empires III and the Mac port of Halo.
According to the blurb, this one was designed with input from US marines, and is said to have sophisticated AI. Is it the real deal though? Find out as I play the game for the first time ever. Continue reading “Gemhunter #8 – Close Combat: First To Fight”
Tired Old Hack is two years old now, and in that time the site has finally grown to a stage where I’m able to start doing what I love again: reviewing lots of games.
Most big sites review all the triple-A games but often other titles are ignored. One of the main points of Tired Old Hack is to make sure these other games get their chance. The thing is, I like to write long, meaty reviews but since I’m only one man I don’t really have the ability to do this for every game I get review code for.
Since I want to cover as many games as possible – to make sure you lovely bastards are suitably informed as to what I’m liking and what you should steer well clear of – I’ve decided to start these regular review round-ups. Continue reading “Review round-up #1: Lego City, Neurovoider, Disney Afternoon Collection, Pic-A-Pix Color, FlatOut 4”
There’s an unwritten rule in games journalism that you’re supposed to treat your fellow professionals with respect.
If you have any issues with another games journalist’s article it’s not really good practice to air those issues on Twitter (even though a lot of us do), and it’s certainly considered unprofessional to write up an article that outright calls them out.
That’s why you don’t get Kotaku publishing an article simply called “suck our holes, Polygon”. Some of them may think it, but it just isn’t professional to insult fellow games journalists.
Well, guess what. I’m not a professional anymore: I do Tired Old Hack in my free time. And so we’re fucking doing this. Continue reading “A message to Brash Games – Fuck you”
For nearly 25 years Nintendo’s racing series has been considered one of the best local multiplayer experiences gaming can offer, and new titles regularly sell in the tens of millions.
Today is a little different, because it marks the first Mario Kart release which is an enhanced version of a previous game rather than a brand new entry.
The reason for this is clear: Mario Kart 8 Deluxe gives Switch owners a taste of console-quality Mario Kart in handheld form less than two months into the system’s life, while also giving those who skipped the Wii U a chance to finally play it.
This is only the latest chapter in the saga, of course. This series has been going for even longer than Arsene Wenger’s been at Arsenal, so what better time to look back at the history of Mario Kart?
Well, I mean, the 25th anniversary in August would be a better time. But fuck it, we’re doing it now. Continue reading “The complete history of Mario Kart”
Well, well, well. Look what we have here. Continue reading “TOH Podcast 10 – Exclusive Night Trap 25th Anniversary Edition interview”