This minimalist Metroidvania from Italy is likely to scratch your indie itch. Well, at least until you get it checked out by a doctor.
ANDROID / iOS / STEAM (ANDROID VERSION REVIEWED)
Note: This is a plot-heavy game that deals with a sensitive topic. Those who have already played through the game will have noticed that I have deliberately not used certain words and descriptions in a way that may seem ignorant. I have only done so in order to avoid spoilers and to ensure the player goes into the game knowing what they’re supposed to know at that stage.
Would you hand it in to the police and hope it made its way back to its original owner? Would you search its address book for a number called ‘home’ or something similar and call it to let them know you found it?
Or would you search through the user’s messages, emails, dating app and photo gallery in order to find out more about their life?
A Normal Lost Phone works on the assumption that you’d go with the last of these options, and that’s really the only major problem I have with it. Continue reading “A Normal Lost Phone (Android) review”
A podcast, you say? Get stuck into this one. Continue reading “TOH Podcast 5 – Mike Jackson part 1”
Header image by Jorge Vargas
Two of the games I played at last month’s Switch UK premiere event share a lot in common.
Both are based on classic games that were bigger in the ‘90s, both are heavily focused on multiplayer gameplay, and both have received some criticism for their rumoured £40-£50 price points.
Having had the chance to briefly play both, it’s clear this is an argument that will continue until they’re released, and likely beyond that. Continue reading “Ultra Street Fighter II and Super Bomberman R hands-on previews”
Sometimes these are proper retail games: the likes of Band Bros, Custom Robo Arena, Excitebots, the Bit Generations series and New Style Boutique were all strong titles that were so underappreciated they may as well have had photos of Ben Affleck on the cover (he’s a cinema legend, deal with it).
More often than not, though, these ignored gems have been digital-only releases tucked away in each Nintendo system’s rarely browsed eShop. Indulge me for a second, there’s a big list coming because this really annoys me.
Pushmo and its sequels. Art Style PiCOPiCT. Dr Mario & Germ Buster. Three separate Mario vs Donkey Kong games. Art Style Kubos (Precipice in the US). Hydroventure. Excitebike World Rally. Dillon’s Rolling Western. Harmoknight. BoxBoy and BoxBoxBoy. All seven Picross e games.
These were all digital titles published by Nintendo that were thoroughly enjoyed by me and most of those who bought them, but were tragically ignored by the masses and ultimately didn’t sell as well as they could and should have.
If you’re thinking of buying a Switch, please don’t let Snipperclips become the latest member of that club. Continue reading “Snipperclips hands-on preview”
It sounds to me like you could do with some video game chattery. Indulge, human. Continue reading “TOH Podcast 4 – Resident A-holes?”
It was when I performed a grab move in the game, flinging both my extendable arms at my opponent and pulling them towards me for a beat down.
“Shake the controllers”, the rep at the Switch event told me. “Shake them fast and you’ll do more damage.”
So I did. And as I did, I suddenly found myself at the Wii post-E3 event in 2007 again, trying out Mario & Sonic At The Olympic Games for the first time.
“Shake the Remote,” the rep told me back then. “Shake it fast and you’ll run faster.”
So I did. And I convinced myself then that it was a fad and ‘waggling’ wasn’t going to be a popular control method for too long.
We meet again, Old Scratch. Continue reading “Arms hands-on preview”
Still craving Switch discussion? Good gravy, you insatiable fiends. Fine, here’s some more. Continue reading “TOH Podcast 3 – Switch listener Q&A with Meg Bethany Read”