Nintendo / Monolith Soft
Back in 2010, the first Xenoblade Chronicles launched in Japan. The UK got it a year later, but North American audiences were annoyed that they seemingly weren’t getting a sniff.
This resulted in Operation Rainfall, a protest campaign run by US gamers who wanted to see Xenoblade Chronicles (as well as The Last Story and Pandora’s Tower) released in their region.
Eventually, nearly two years after it launched in Japan, Xenoblade Chronicles was finally released in the US. Nowadays, though, it’s a different story.
A handheld port of the game hit the New 3DS in 2015, and this time the gap between eastern and western releases was a mere eight days.
The Wii U spiritual successor Xenoblade Chronicles X did take a while longer (seven months) to make it outside of Japan, but when it did it enjoyed full parity with Europe and the US getting it on the same day.
And so now here we are with Xenoblade Chronicles 2, the first ‘proper’ sequel and the first to have a proper worldwide launch day. We’ve come a long way. Continue reading “Xenoblade Chronicles 2 (Switch) review”