This is the first entry in my regular series, the Tired Old Hack Developer Open Invitational, in which I challenge developers to send me their games for a guaranteed review. I don’t promise positive coverage, I only promise a review: so if I don’t like it, it could backfire. If you’re a developer (be it triple-A or a one-man indie) and you’re confident your game is good enough to pass the test, check out how to submit your game. I’m not a snob so all genres and budgets are welcomed.
Given that the Tired Old Hack Developer Open Invitational is blatantly inspired by the WWE and John Cena’s US Title Open Invitational, it’s perhaps fitting that the first developer to brave my inbox came bearing a wrestling game.
Wrassling is the work of indie devs Colin Lane and Folmer Kelly, and is a physics-based wrestling game with its tongue placed firmly in its cheek.
It’s set in the land of Slamdovia, where champion ‘wrasslers’ are considered the greatest athletes in the country.
You play as one such wrassler, and it’s your job to defeat all-comers by chucking them out of the ring, battle royale style. Continue reading “TOH Dev Open Invitational #1: Wrassling”
