The 30 best Vita games

This is the seventh in my ’30 Best’ series of articles in which I discuss my favourite games ever on a system-by-system basis for the first time in my career. In case you missed them, the full list of other ’30 Best’ articles can be found at the bottom of this page.

’30 Best’ will now be a monthly series, thanks to my lovely Patreon followers helping me reach a stretch goal. If you want to contribute and help me reach my next goal (to start a Tired Old Hack podcast), please visit my Patreon page.

ps_vita_front_side_sony“I didn’t even know it had 30 games!”

This was the predictable reply I got from all manner of clever individuals every time I informed my Twitter followers that my next ’30 Best’ article would be dedicated to the Sony PlayStation Vita.

It’s little wonder, to be fair. Sony abandoned its handheld quicker than David Cameron abandons his children in pubs, which led to the understandable consensus that the Vita was dead before its library had a chance to grow.

In reality, the Vita does have 30 great games. Indeed, it’s got plenty more than that: I’ve added another 15 at the end of this list for good measure, and even then there were some I had to leave out. Continue reading “The 30 best Vita games”

Don’t Die, Mr Robot! (PS4, Vita) review

Don't Die Mr Robot pic 3When the PlayStation Vita launched back in 2011 its big selling point was the fact that it was essentially a slightly underpowered PS3 in handheld form.

In the early days this resulted in a bunch of handheld versions of beloved console games, with the likes of Uncharted: Golden Abyss, Resistance: Burning Skies and Killzone: Mercenary really driving home the ‘console in your pocket’ mantra.

While this sounded exciting in theory, for some – including me – the concept didn’t quite work in practice.

On public transport my journeys were never quite long enough to comfortably finish the often large stages in adventure games. Level exploration was ditched in favour of hurriedly yet grudgingly running to my next destination, like someone bursting for a shite trying to discreetly get to the nearest toilet without outright running to it.

At home, meanwhile, the novelty of playing a console game on a handheld isn’t quite as enticing when there’s the obvious alternative of playing a console game on an actual console and a dirty big telly.

This is all a long-winded way of saying that for me, the best Vita games weren’t the ones that embraced the feel of console gaming, but those that stuck to the tried and tested handheld formula of quick-burst experiences. Don’t Die, Mr Robot! undoubtedly falls into this latter category. Continue reading “Don’t Die, Mr Robot! (PS4, Vita) review”