How to buy Switch eShop games from different regions

Yesterday I reviewed Kamiko, a Switch game that (at the time of writing) was only available on the Japanese eShop.

Whereas before Nintendo gamers haven’t been able to access another region’s eShop without either buying another system from that region or pulling off some extreme tomfoolery, the Switch’s region-free policy makes it much easier than you’d expect.

Despite this, a lot of Switch owners have still yet to add other eShops to their system. If that includes you, yer man Scullion is about to show you how to do it, and how to buy games from them once you do. Continue reading “How to buy Switch eShop games from different regions”

Kamiko (Switch) review

Skipmore / Flyhigh Works
Switch

Well, here’s a nice wee surprise. After last night’s Nintendo Direct ended I decided to check out the Japanese eShop out of curiosity, and there I found Kamiko.

It’s a little Japanese indie game made by a chap called ‘Y. Kimura’, but who prefers to go by Skipmore. He enjoyed a bit of cult success with the Fairune RPGs on the 3DS eShop, and now he’s back on the Switch.

Whereas Fairune was a fairly slow-paced take on the original Legend Of Zelda though, Kamiko is… um, a fairly fast-paced take on it. Continue reading “Kamiko (Switch) review”

Aaero (Xbox One) review

Mad Fellows / Reverb Triple XP
Xbox One, PS4, Steam (Xbox One version reviewed)

FreeStyleGames was always a bit of an underrated studio in my eyes.  Specialising in rhythm action games, this British outfit was responsible for both fantastic DJ Hero titles, as well as the brilliant Guitar Hero Live.

Unfortunately, DJ Hero and DJ Hero 2 were released at a time when the plastic instrument craze was beginning to die, and Guitar Hero Live – an attempt to resurrect it – didn’t quite manage this.

It’s a real shame, because all three games are among my favourites in the rhythm action genre. I doff my cap to you, FreeStyleGames, you fallen geniuses (Activision made 50 staff redundant in 2016 and the studio was eventually bought by Ubisoft and renamed Ubisoft Leamington).

“The point, Chris,” you rasp in an impatient sputter. “Get to the bastard point.”

The point is that Aaero is the work of Paul Norris and Dan Horbury, who were the Music Team Lead and Senior Engine Programmers respectively at FreeStyleGames. And that’s why you should be paying attention to it. Continue reading “Aaero (Xbox One) review”

Yooka-Laylee (Xbox One) review

Team17 / Playtonic Games
Xbox One, PS4, Switch, Steam (Xbox One version reviewed)

Banjo-Kazooie and its sequel Banjo-Tooie were released back in 1998 and 2000 as alternatives to the glory that was Super Mario 64.

Both games were developer Rare at its best: colourful platforming worlds, witty dialogue, music that was catchier than bird flu and more collectibles than an amiibo addict’s shelves (I speak from experience here).

For a decade and a half fans had been hoping for a Banjo-Threeie, but after Rare was bought by Microsoft it started to look unlikely (the unsatisfying spin-off game Banjo-Kazooie: Nuts & Bolts aside).

When Rare then switched its focus to Microsoft’s ill-fated Kinect peripheral, all hope of seeing a Banjo-Threeie died.

That’s when a bunch of former Rare staff members from the Banjo days decided “fuck it, let’s just make it ourselves”. Cue Playtonic Games with Yooka-Laylee. Continue reading “Yooka-Laylee (Xbox One) review”

Virginia (Xbox One) review

505 Games / Variable State
Xbox One, PS4, Steam (Xbox One version reviewed)

I’m currently in full-on Twin Peaks hype mode.

David Lynch’s iconic TV series is making its long-awaited comeback next month, and fans – including me – are waiting with bated breath to see if it lives up to the classic ‘90s original.

If you’re in the same boat, Virginia may be worth a look if you want to scratch that Twin Peaks itch a little while you wait.

Set in the summer of 1992, it puts you in the oddly angular shoes of Anne Tarver, a junior FBI agent who’s been given a bit of a tricky task.

She’s been asked to investigate one of her colleagues, who’s been accused of… um, something or other.

Meanwhile, there’s an ongoing missing persons case involving a young lad who… to be honest, I have no fucking clue. Continue reading “Virginia (Xbox One) review”

I Am Setsuna (Switch) review

Square Enix / Tokyo RPG Factory
Switch, PS4, PC (Switch version reviewed)

With an enormous new Zelda adventure available at launch, it’s understandable that Switch owners may not have been in a rush to buy another RPG that takes 25-30 hours to beat that they’d have to juggle alongside it.

Now that we’re nearly a month into the Switch’s life though, it might be worth giving I Am Setsuna another look if you haven’t yet done so.

Inspired by RPGs from the ‘golden age’ (the 16-bit era that brought us the likes of Chrono Trigger and Final Fantasy IV), I Am Setsuna mixes old-school mechanics with polygonal visuals to give the traditional RPG style a more modern feel. Continue reading “I Am Setsuna (Switch) review”

The first ever Tired Old Hack live review!

The first ever review I wrote in my career. They got better

I’d estimate that over the course of the last 11 years I’ve reviewed just short of 1000 games (thanks very much, ONM’s monthly Virtual Console and WiiWare section, for bumping that figure up).

Reviews are arguably the most important aspect of games journalism – at least in the traditional sense – because after the news announcing a game and the previews giving a taste of it, the review is the final verdict: “Now it’s finally with us, and here’s whether you should get it.”

Because of this, one of the questions I get asked most often (other than how to become a games journalist) is how to properly review a game. The answer is one you might not like, because it isn’t a catch-all solution: there’s no ‘proper’ way to review a game. Everyone does it differently and everyone has their own style.

What I can do, however, is try to help by telling you how I do it my way, and hope that by doing so you can maybe pick up some tips to use when developing your own style.

Or, rather, instead of telling you, I could show you. Continue reading “The first ever Tired Old Hack live review!”

1-2-Switch (Switch) review

Nintendo / Nintendo EPD
Switch

“This should have come free with the Switch.”

When it comes to hot takes it’s hard to think of one that’s been more regularly bandied about. The combination of 1-2-Switch’s basic gameplay, its family-friendly focus and the increasing sense of entitlement among ‘gamers’ means nearly everyone and their Nintendog reckons this should have been the next Wii Sports style pack-in.

I don’t necessarily agree. While some gamers bought the Switch for its built-in two-player functionality, just as many (if not more) are solo gamers who bought it more for its handheld capabilities.

As such, if Nintendo had bundled 1-2-Switch with its console, you’d have had just as many complaints from other people moaning that they would have rather had the system without the game for a cheaper price.

What we have, then, is a game that half of Nintendo’s audience has no interest in, and the other half wants for free. No pressure, then. Continue reading “1-2-Switch (Switch) review”

Othello (Switch) review

Arc System Works
Switch

“You are welcome, sir, to Cyprus. Goats and monkeys!”

That’s my favourite line of Shakespeare, that is. It’s from Act 4, Scene 1 of Othello, one of yer man’s great tragedies.

There are no goats in Othello for the Switch. And unless there’s an unlockable somewhere that I’m missing, there are no monkeys either. Just a load of black and white circles. Continue reading “Othello (Switch) review”