The 10 Best Games of 2023

This article is available in both written and video format. The video shows the games in action in full 4K and 60 frames per second while I read the article as a voiceover, so if you watch the video you won’t need to read the written article that follows since it’s the same ‘script’. The video can be viewed here:

Another year has passed, and it’s fair to say it’s been one of the best in terms of game releases (even if it’s been one of the worst for the business itself). Not that I necessarily got much exposure to a lot of this year’s AAA releases, mind you: mainly because of various plate-spinning antics at the start of the year, and the small matter of the Game Boy Encyclopedia proving much more complicated than expected, yer man missed out on a lot of 2023‘s best games.

What this does mean, at least, is that my Best Games of 2023 list should be a little more unusual than the others you’ll have seen to date, because the number of AAA games featured is relatively low. Hopefully, then, my downfall will have its benefits here, as you might stumble upon something you may be less familiar with.

Because of a household illness which started on Boxing Day and is only just beginning to let up now, this video comes a little later than usual. However, now that I can string a sentence together without sounding like John Hurt playing the Elephant Man, I finally present my 10 favourite games of 2023.

As with every year’s list, there are a few caveats to bear in mind before we get started:

• This is in alphabetical order, not best to worst. I can’t be arsed deciding whether a game was my 7th or 8th favourite of the year. They’re all great: get them all.

• Before you even think about writing a comment saying this, I didn’t “forget” anything. As I’ve already explained, the reason my list looks very different from most of the others you’ve seen so far isn’t an attempt to be quirky or pretentious, it’s just because I reviewed very few of this year’s AAA games, and because this is my personal list I can only pick from what I’ve played. So no, I didn’t forget Tears of the Kingdom, Spider-Man 2, Alan Wake 2 or Baldur’s Gate 3: they’re just all on my backlog and I haven’t gotten round to playing them yet.

That said, let’s get cracking! Continue reading “The 10 Best Games of 2023”

The 10 Best Games of 2022

This article is available in both written and video format. The video shows the games in action in full 4K and 60 frames per second while I read the article as a voiceover, so if you watch the video you won’t need to read the written article that follows since it’s the same ‘script’. The video can be viewed here:

The general consensus seems to be that 2022 wasn’t a very good year for video games.

With many of the big titles planned for this past year hit with delays, it’s clear that 2023 is going to have a much larger number of high-profile releases.

That said, I’ve never been a fan of doom and gloom, and there have still been a healthy number of high quality titles released this year, regardless of which systems you own.

Here, then, are yer man Scullion’s 10 favourite games of the year.

As ever, there are a few caveats to bear in mind before we get started.

• It’s in alphabetical order, not best-to-worst. I can’t be arsed deciding whether a game was my 6th or 7th favourite of the year. They’re all great: get them all.

• Before you even think about writing a comment saying this, I didn’t “forget” anything. I haven’t played every game released this year, and this is my personal list. In particular, I missed out on a lot of Triple-A titles this year. So no, I didn’t forget Elden Ring or God of War Ragnarok or Xenoblade Chronicles 3, I just haven’t played them yet. Continue reading “The 10 Best Games of 2022”

Video: TMNT The Cowabunga Collection – all 13 games explained

Last week it was announced that Konami will be releasing Teenage Mutant Ninja Turtles: The Cowabunga Collection later this year.

The new compilation will include 13 retro games covering every major TMNT game released on arcade, NES, SNES, Mega Drive and Game Boy.

As a massive fan of the Teenage Mutant Ninja Turtles (or Teenage Mutant Hero Turtles, if you lived round in the UK back in the day), this has instantly become one of my most-wanted games of the year.

Not everyone will be familiar with these games, though: most of them were released in the early ’90s and a couple were even released in the late ’80s.

With that in mind, then, here’s yer man Scullion’s rundown of all 13 games for your viewing pleasure:

The 10 Best Games of 2021

This article is available in both written and video format. The video shows the games in action in full 4K and 60 frames per second while I read the article as a voiceover, so if you watch the video you won’t need to read the written article that follows since it’s the same ‘script’.

Well, it’s been a year.

2021 has been a pretty stressful one for me, and not just for the obvious reason of the COVID-19 pandemic continuing to hang over the world.

Last year finally saw me returning to full-time games journalism for the first time in six years, as I joined VGC as its features editor.

I also wrote two books last year: a book about platformers called Jumping for Joy, and the N64 Encyclopedia. Both will be released in 2022.

Despite all that writing, and having a three-year-old to help raise on top of it all, I did somehow manage to find time to play some games last year (though many of these were reviews).

With that in mind, let’s mark the return of Tired Old Hack with that annual tradition: yer man Scullion’s 10 favourite games of the past year.

As ever, there are a few caveats to bear in mind before we get started:

• it’s in alphabetical order, not best-to-worst. I can’t be arsed deciding whether a game was my 6th or 7th favourite of the year. They’re all great: get them all.

• before you even think about writing a comment saying this, I didn’t “forget” anything. I haven’t played every game released this year, and this is my personal list. So no, I didn’t forget Metroid Dread or Deathloop or Halo Infinite, I just haven’t played them yet.

That said, let’s get cracking!


The Ascent

The cyberpunk aesthetic rarely does anything for me now.

It’s overused these days, and it takes something pretty special to make a game stand out from the rest of the other moody neon-lit environments I’ve seen over the years.

The Ascent does just that by not only creating a world that’s been meticulously designed but also wrapping it around a genuinely entertaining and satisfying twin-stick shooter.

Its cover mechanic adds a nice verticality to what usually feels like a flat genre, and it’s really satisfying to take out a big gang of enemies single-handedly.

At the time of writing it’s still on Xbox Game Pass, so if you’re a subscriber you really have no excuse not to at least give it a whirl and see if it clicks with you too.


Cruis’n Blast

I’ve always been a fan of arcade racing games, going all the way back to the days of Out Run and Chase HQ.

Even those that are generally considered to be a bit rubbish, such as Cruis’n USA, still managed to find a way to hold my interest, and to this day I’ll happily boot one up, jam the accelerator down and fling myself around corners with reckless abandon.

Cruis’n Blast is the spiritual successor to Cruis’n USA, but the main difference is that it’s a genuinely brilliant game, rather than fun in an ironic way.

It provides the sort of arcade racing action that you probably picture in your head when you think of ‘90s arcade racers, when in reality they were never actually this over-the-top and exhilarating.

Cruis’n Blast starts you off with a range of fancy vehicles, but then quickly shifts over to silliness allowing you to race as the likes of a helicopter, a unicorn, a triceratops or a hammerhead shark.

Meanwhile, the stages are full of ridiculous set pieces, my favourite being the London stage, which opens with the London Eye falling off its supports and rolling through the city, dropping its capsules on you.

No game last year provided such a consistent level of action and I still play it on a regular basis, months after reviewing it.


Forza Horizon 5

I don’t think it’s a massive coincidence that a Forza Horizon game has finally received wide support for game of the year contention now that Xbox has released a console that’s more popular than the Xbox One.

Anyone who saw my top 10 games of 2018 would have seen Forza Horizon 4 in there, and even though it didn’t enjoy the same sort of widespread appeal Forza Horizon 5 is now getting, that more or less did the same sort of thing, albeit this time there’s a change of location from the UK to Mexico.

To be fair, the fifth game’s not entirely identical. The new Accolades system gives players a bit more freedom to progress through the game by focusing mainly on the things they prefer to do, be that racing, exploring, playing online or collecting cars.

It isn’t massively different from its predecessors, then, but when its predecessors are so fantastic in the first place that can only be a good thing.

I’m just happy that the series is finally getting the widespread recognition that it deserves, rather than being considered one of the better titles on a console nobody cared about.


GoldenEye 007 HD

Okay, I know, I’m technically cheating with this one, because this Xbox 360 remaster of GoldenEye 007 was originally supposed to be released in 2008, but was ultimately cancelled for all manner of reasons.

That said, it was only this year that the vast majority of us even found out about it, and the fact it was then leaked to the public and made fully playable on modded Xbox 360 consoles means that to all intents and purposes it was ‘new’ in 2021. Look, it’s my list.

The 360 remaster improves on the original in every way imaginable, from a vastly enhanced frame rate and resolution to new textures and character models.

The twin-stick aiming brings it in line with modern FPS titles and it’s just generally a better game all around.

At the time of writing this, achievements for an Xbox One version have just been discovered, so with any luck this year we’ll actually be getting a proper, official GoldenEye remaster. Fingers crossed for 4K and 120fps support.


It Takes Two

You have to jump through some hoops before you can start playing It Takes Two.

Firstly, you have to find a willing co-op partner, and secondly, you have to make sure that they’re as handy with a controller as you are: this isn’t a game that provides handicaps for partners who may not be as well versed in video games.

This creates an unfortunate barrier to entry for a selection of players, but for those who fit the bill, It Takes Two is one of the greatest co-op experiences you’ll ever enjoy.

Its strength lies in its ability to constantly introduce new ideas with each stage, ensuring the gameplay never starts to feel stale or repetitive.

The ending is a little bit weak, which for a game about plot is a slight disappointment, but that aside, in terms of pure gameplay it’s a fantastic two-player title and a journey that’s not to be missed, as long as you know someone good enough to accompany you on it.


The Medium

I’m sure a lot of hilarious folk will tell you that Bloober Team’s latest horror game The Medium has that title because that’s roughly where its Metacritic scores lie.

But there was something about this brilliantly atmospheric title that just caught my attention and held onto it throughout its fairly brief duration.

I think it’s because to some extent it reminded me of the brilliant Silent Hill: Shattered Memories, in that it’s a horror game where the player can’t actually fight back, and the only way to survive is to avoid the horrors you encounter.

More than that, though, it’s just a beautiful-looking game, and its interesting split-screen gimmick makes really effective use of the extra power of the Xbox Series X by essentially rendering two worlds at the same time.

It’s not going to be everyone’s cup of tea, but if you fancy a horror game that isn’t massively difficult, isn’t 30 hours long and focuses more on explanation than combat, then The Medium is a fascinating wee adventure.


Nintendo’s remakes and remasters

Let’s face it. I could probably have filled half this list with all the remakes and remasters Nintendo released this year, but rather than give you a hugely predictable list, I decided to just lump them all into one entry.

The most notable one was released early in the year: Super Mario 3D World didn’t change too much from its Wii U version but it didn’t really have to, because it was already fantastic as it was.

What was more interesting about it was the addition of Bowser’s Fury, a curious wee take on what could be the future direction of Mario games, with one large open-world environment split into smaller islands. It was brief, but great fun.

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2021 also saw the release of Skyward Sword HD, a much-needed 1080p revamp of the somewhat underrated Wii exclusive. I think a lot of people turned against it at the time because motion controls were starting to become a bad word by then, but time heals all wounds and it feels like it’s appreciated more these days, partly thanks to this new version.

At the end of the year we also got Pokémon Brilliant Diamond and Shining Pearl, which were the very definition of ‘if it’s not broke, don’t fix it’. Although the gameplay didn’t differ too much from the DS originals, I still spent weeks enjoying its newly chibi-fied environments, and just falling in love with Pokémon all over again.

Easily the most interesting one for me, though, was the Famicom Detective Club games. These were both previously only released in Japan back at the end of the ‘80s and I’d always wanted to try them out, so to finally get an official localisation after more than 30 years was quite special.

Add to that the fact that they were beautifully remade with fantastic illustrations, as well as the option to switch between newly arranged soundtracks and the original Famicom Disk System music, just made the whole thing a massive love letter to a series that nobody in the west saw coming, and I think that’s why I loved it so much.


Returnal

I’m really not usually a fan of procedural generation in games, so when I was handed Returnal for review, I really wasn’t expecting to enjoy it as much as I did.

It turns out, however, that Housemarque’s first attempt at a third-person action-adventure game is so compelling that I found myself staying up to 3-4 in the morning giving it the old “one more go” routline each time I died. Which was a lot.

It’s funny, because Housemarque is generally known more for its 2D shoot ‘em ups like Resogun and the Super Stardust games, and in a sense Returnal still plays very much like one of these.

Each enemy has its own attack pattern and you’ll spend plenty of time diving out of the way of enormous seas of bullets, just like you would in a shoot ‘em up.

I think this level of action and the fact that everything constantly runs at a nippy pace made me warm a lot more to it, and as such it’s one of those rare examples of a procedural generation game that clicked for me.


Sonic Colours Ultimate

I’ve always been an unashamed fan of Sonic games: yes, even the rubbish ones. Sonic Colours was never a rubbish one, though: its main problem is that it was a Wii exclusive that arrived at a time when a lot of people had lost interest in both the Wii and Sonic games.

As such, a lot of players didn’t discover Sonic Colours the first time around, with some presumably fobbing it off as the latest in a long line of disappointing Sonic games.

This wasn’t another Sonic & The Black Knight or Sonic Unleashed, though. Sonic Colours is what happens when modern 3D Sonic gameplay works as well as it possibly could.

This HD remaster still has its fair share of bugs – especially on the Switch version at launch, though most of these have since been fixed – but when everything all clicks together, it’s a fantastic combination of 3D high-speed sections and slower paced 2D platforming sections, with the Wisp power-ups adding a bit of variety.

If you’ve been dismissing Sonic Colours all this time because it’s a relatively recent Sonic game that isn’t Sonic Mania, you should really give it a chance, because it’s about as good as the modern 3D era Sonic gets.


Wrestling Empire

Finally, here’s one I gave an average score to when I reviewed it for Nintendo Life (though that score did come with a disclaimer).

At face value, Wrestling Empire is an absolute mess. It’s got more bugs than the storage cupboards of a spider farm and it looks uglier than a hate crime, but the great thing about it is that it’s in on the joke.

You can fill up the ring with an obscene number of wrestlers all at once and watch as the whole thing devolves into a complete uncontrollable shambles, and that just makes the thing so entertaining.

I stand by my original score of 6/10 because I think for the vast majority of players hoping to play a decent wrestling game, they’re not going to find it here. This isn’t anywhere near on level of the likes of WWF No Mercy or even the modern WWE 2K games (yes, even the bad ones) in terms of stability.

But anyone expecting a laugh and doesn’t mind a game that fully embraces how broken it is will have a hilarious time with it, especially if you can find others to struggle with it alongside you.


If you enjoyed this and other articles and want to help me write them more frequently, please consider donating to my Patreon account. You’ll get early access to some articles as well as other behind the scenes information on the site and my books.

Don’t want to commit to a regular payment? I’ve now got a PayPal ‘tips’ jar: if you like what you read feel free to chuck yer man Scullion a couple of quid here or there and help stock up my Irn Bru fund so I can continue working away like a bastard.

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Alternatively, if you can’t afford to support me on Patreon, please do your normal Amazon UK shopping via this link or Amazon US shopping via this linkTired Old Hack is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for me to earn fees by linking to Amazon.co.uk and affiliated sites.

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The 10 best games of 2020

This article is available in both written and video format. The video shows the games in action in full 4K and 60 frames per second while I read the article as a voiceover, so if you watch the video you won’t need to read the written article that follows since it’s the same ‘script’.

Look, let’s not go there. Every single article these days starts with a reference to the pandemic so let’s just focus on the fact that 2020 has been a pretty bloody interesting year for video games. After all, with two new consoles launched, the continued growth of Xbox Game Pass and whatever the hell Cyberpunk was, it’s fair to say there’s been a lot going on.

Despite the small matter of writing my Mega Drive Encyclopedia this year, I did manage to dabble with more than my fair share of new releases, partly thanks to my continued freelance review work. With that in mind, here’s yer man Scullion’s 10 favourite games of 2020.

As with last year’s list, there are a few caveats to bear in mind before we get started:

• it’s in alphabetical order, not best-to-worst. I can’t be arsed deciding whether a game was my 6th or 7th favourite of the year. They’re all great: get them all.

• before you even think about writing a comment saying this, I didn’t “forget” anything. I haven’t played every game released this year, and this is my personal list. So no, I didn’t forget Miles Morales or The Last of Us Part II. I just haven’t played them yet, and I’m not going to add games I didn’t play in case I end up not liking them.

That said, let’s get cracking! Continue reading “The 10 best games of 2020”

Dodo Peak review

This review is available in both written and video format. Both versions have the same ‘script’, so if you’re able to watch the video I’d recommend doing that, since you can see the game in action without worrying about missing anything I’ve written. Here’s the video:

Screenwave Media / Moving Pieces Interactive
Switch, Apple Arcade (Switch version reviewed)

Dodo Peak was a launch title on Apple Arcade in September last year, back when we all still naively thought that for the foreseeable future we’d be outdoors with our phones a lot.

It’s finally broken free of its iOS shackles, though, and arrived on the Switch eShop this week. It’s a good job it did, too, because while it’s a fairly basic game in the grand scheme of things it’s also an entertaining one that’ll keep you busy for a while. Continue reading “Dodo Peak review”

First Play – Skelattack (Switch)

This week, a parcel turned up on my doorstep.

Inside it was a set of stickers and a t-shirt with a cartoon skeleton on it. I had no idea what it was supposed to be, but the t-shirt was size XXL so already I was furious.

The sticker sheet said Skelattack on it and featured the Konami logo at the bottom, so I gave Konami a call and asked what in the bloody hell was going on.

Turns out Skelattack is a brand new Metroidvania game developed by California-based studio Ukuza, and Konami has stealthily released it this week on all major formats.

I asked Konami for review code and they graciously sent one over for the Switch, so below you can check out my first 30 minutes with the game. Enjoy!


Skelattack is out now on PS4, Xbox One, Switch and PC as a digital-only release. I’ll be posting a review on the site once I’ve spent more time with it.

In order that I could make this video, I received a review code from a PR (and a t-shirt, which I wasn’t expecting). The content of my review and the opinions therein were in no way positively influenced by this: if anything, the t-shirt being two sizes too big made me angry.

If you enjoyed this and other content and want to help me make it more frequently, please consider donating to my Patreon account.

Don’t want to commit to a regular payment? I’ve now got a PayPal ‘tips’ jar: if you like what you read feel free to chuck yer man Scullion a couple of quid here or there and help stock up my Irn Bru fund so I can continue working away like a bastard.

Donate with PayPal

Alternatively, if you can’t afford to support me on Patreon, please do your normal Amazon UK shopping via this link, your Amazon US shopping via this link, or pre-order the product(s) reviewed via the links I provided above. Tired Old Hack is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for me to earn fees by linking to Amazon.co.uk and affiliated sites.

Capcom Home Arcade review

We’re very much living in the age of the mini system, with practically every relevant company eagerly miniaturising its consoles and computers in the hope that lightning will strike again with the same intensity of the NES Mini.

These mini systems almost always come with full-sized controllers, which makes perfect sense: after all, it’s all well and good shrinking a Mega Drive down to a fifth of the size but the technology doesn’t exist yet to shrink our hands to the same degree.

What happens, though, when the original control method wasn’t that small to begin with? What if the system was, say, a dirty big arcade cabinet? Cue the Capcom Home Arcade, the ‘mini’ system that’s bigger than pretty much every full-sized one.

Containing an interesting selection of 16 Capcom arcade titles spanning from 1988 to 2001, the Capcom Home Arcade is huge in plenty of ways, from its dimensions to its price tag, to… okay, it’s huge in two ways.

Does it justify dropping £200 on the bastard though? Let’s find out. Continue reading “Capcom Home Arcade review”

The 10 best games of 2019

This article is available in both written and video format. The video shows the games in action while I read the article as a voiceover, so if you watch the video you don’t need to read the written article that follows since it’s the same ‘script’.

And so, the curtain draws on 2019 and it’s easily been one of the most exhausting years for yer man Scullion, most notably with the completion of my SNES Encyclopedia, which should be out in August 2020.

That’s not to say I haven’t had time to squeeze in my fair share of gaming, though, so here’s my ten favourite games of the past year. Continue reading “The 10 best games of 2019”

Gemhunter #15 – Summer Heat Beach Volleyball

Gemhunter hits the 15-episode milestone with a return to the PS2, and this time we’re taking this shit to the beach.

I’m reliably informed that this one is actually called Summer Heat Beach Volleyball, even though the box clearly makes the title look like Beach Volleyball: Summer Heat.

Regardless, this is one of the last games published by Acclaim, which went bankrupt just a year later. Should it be blamed for it, or was it actually a good game? Let’s find out.

 

Gemhunter is my video series in which I try out forgotten, ignored, licensed or shovelware games I’ve never played in the hope of finding a hidden gem. The video is presented unedited so you can experience the game for the first time as I do. Enjoyed this video and want to see more? You can find past Gemhunter episodes here.

Tired Old Hack is an ad-free site for your browsing convenience. If you enjoyed this article please consider donating to my Patreon account.

Alternatively, if you’re a UK reader and can’t afford to support me on Patreon, please do your normal Amazon UK shopping via this linkTired Old Hack is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for me to earn fees by linking to Amazon.co.uk and affiliated sites.