Nintendo NX: What I want to see

Today Nintendo president and CEO Satoru Iwata revealed during a presentation that the next ‘dedicated game platform’ from Nintendo was in development.

Naturally, the main response to this should be “no shit”.

The official Nintendo NX logo. Um, probably
The official Nintendo NX logo. Um, probably

Video game hardware doesn’t just appear out of thin air, it takes an extremely long time to develop and perfect. PS4 lead architect Mark Cerny once confirmed that his console, released in November 2013, was in development as early as 2008.

So yes, of course Nintendo’s working on new hardware. We all knew that. What we didn’t know was its (code)name and when it’s coming out.

Today’s announcement at least answers part of that. The new system has been codenamed the Nintendo NX and is due to be properly revealed in 2016, which – given Nintendo’s usual routine – means we’ll probably see it on shelves in 2017.

What we still don’t know is whether the NX is a handheld or a home console… or even the much-rumoured hybrid system that acts as both.

In fact, here’s the full extent of what was actually said about the NX:

Iwata chat

Not a lot to go on, I’m sure you’ll agree. Still, that hasn’t stopped the gaming press jumping on it with some deciding, among other things, that it’s a new home console designed to replace the struggling Wii U (i.e. the console everyone who has one loves and everyone who doesn’t thinks is shit).

I’m not about to get into speculation, because that’s just daft and frankly unprofessional, but what I will do is share a list of things I hope the NX implements.

In short, if I was in charge at Nintendo and the NX was my dream system, here’s what I’d want Nintendo to do with it. Continue reading “Nintendo NX: What I want to see”

The 30 best DS games

This is the first in a series of shameful SEO-milking articles that should hopefully still at least be helpful to you.

These articles are also important to me in a personal sense because they mark the first time I’ve ever been able to write my own definitive ‘top games’ lists, rather than contributing to collaborative lists on ONM, CVG and the like.

The eventual result will be a number of platform-specific articles that, when combined, will list my personal favourite games ever, something I’ve never been able to share in such detail.

Because of this, there will be blatant omissions and odd decisions. But I’m not going to add a game I’ve never played just because it’s widely considered a classic. These are my lists, paying homage to the games that I personally had a great time with.

The Nintendo DS turned 10 years old in the UK yesterday. On 11 March 2005 Nintendo’s chunky flip-case handheld arrived in Britain to a relatively muted response.

Many gamers, feeling Nintendo was losing steam with GameCube sales slowing to a crawl, were more focused on Sony’s upcoming handheld, the PSP.

The best handheld ever? That's a debate for another time
The best handheld ever? That’s a debate for another time

Offering significantly better graphics and games that could pass as slightly low-res PS2 titles, the PSP was far more appealing to gamers than the DS’s N64-era visuals and its touch screen, which appeared to be no more than a gimmick.

And yet, a decade later, nobody can deny the DS’s eventual impact on the gaming world. With over 154 million units sold worldwide, it’s the best-selling handheld of all time and was around a million shy of overtaking the PS2 as the best-selling video game system ever.

The first game I ever reviewed professionally as an employee of Future Publishing was a DS game. Granted, it was the abysmal Dragon Booster, but the DS will always hold a place in my heart for that reason regardless.

So, since it celebrated its 10th birthday in the UK yesterday, and since it was where my career began, it’s only fitting that my first ‘best games’ article should celebrate the best Nintendo DS games I’ve ever played.

In the six years I spent at Official Nintendo Magazine I reviewed hundreds of DS games, arguably more than any multi-format journalist (since their publications wouldn’t have touched half the shite we covered). So trust me when I say these 30 must have done something special to get in here. Continue reading “The 30 best DS games”

8 things I want to say about list features

To some games journalists, ‘list’ is a dirty word.

Much like some people feel puns are the worst things ever created by the human race (though I personally think they’re punderful), there are those who believe list features should be taken round the back and shot in the heart.

Fuck off with your clickbait, mate
Fuck off with your clickbait, mate

I can understand why some would feel this way. There was a time, back in the late ’80s and early ’90s, when a list feature in a games magazine felt like a special event, a lovely break from the usual ‘news, letters, previews, reviews, tips’ structure most mags followed.

These days, however, they’re considered too ‘easy’, with the likes of Buzzfeed milking them to saturation point and turning a once-loved article style into something loathed by many writers.

Not me, though. And to explain why, I’ve put together this list of eight things I want to say about list features.

You see what I’ve done there? I’ve made a list feature about list features. I’m so clever. Stephen Hawking actually has a restraining order out on me, in case I come within 500 yards of him and make him look like a big bloody idiot by comparison. Continue reading “8 things I want to say about list features”

The corrupt* world of video games reviews – Part 2

Well, it’s been a while.

Those of you who were eagerly anticipating the second part of my article on the wonderful world of game reviews probably lost some of that eagerness a while back, seeing as the first part was posted a month ago now.

The reason is a simple one: I was offered a load of freelance work I wasn’t expecting, and as such paying the bills had to take priority. Apologies, then, for the delay.

Either way, back to business. Since part one was posted so long ago, it may be worth checking it out again to give yourself a wee refresher. That said, let’s proceed.

While part one focused more on the (often frustrating) world of embargoes and the journalist / publisher / PR dialogue that goes on surrounding them, this time I’ll be looking at the actual process of writing a review.

So, for the last time for a while, allow me to once again summon my nameless fake interviewer for some mock Q&A goodness.

Aaaah, it’s good to be alive again. Let’s cut to the chase then, Chris: how do I write a review of a video game?

Sorry, but the short answer is there’s no specific way of doing it. If you’re reading this and have started dabbling in writing your own game reviews and are looking for pointers on how to structure them or what to write about, I’m afraid the answer is “you figure out”.

Here's my note-taking process in action. This is the first page of notes I took while playing Call Of Juarez: Gunslinger, which I ended up not reviewing anyway
Here’s my note-taking process in action. This is the first page of notes I took while playing Call Of Juarez: Gunslinger, which I ended up not reviewing anyway

There are so many different ways to lay out a review, from the tone to the style of language used, to the aspects of the game you choose to focus on, that I’m simply not arrogant enough to say “here’s how I do it, therefore here’s how you should do it”. You have to develop your own style and experiment with it until it becomes something people enjoy reading.

What I can do is tell you my own review process so you can see how I do it. I’ll stress again though, this isn’t me telling you how to review games.

My own personal process depends entirely on the type of game I’m reviewing. If the game has a linear path and/or a storyline (i.e. a third-person action-adventure game, a platformer or an RPG), I’ll usually just play through it first: always on the default difficulty setting, because that’s what most people will play it on.

While I’m playing, should something strike me as particularly notable, I’ll take a note of it in my notebook. Sometimes these notes are as basic as plot points or character names (so I don’t forget them later), sometimes they’ll be specific thoughts that come into my head (like “these save points are too far apart” or “fuck this frame rate”. Continue reading “The corrupt* world of video games reviews – Part 2”

New 3DS review: My needlessly detailed thoughts and that

I wasn’t going to buy a New 3DS.

I was perfectly happy with my 3DS XL, thank you very much, and I wasn’t too fussed that this new model ran a lot faster and let me load Miiverse during Smash Bros and had NFC support and customisable faceplates and OH CHRIST I HAD TO GET ONE.

In fairness, even though I’m the biggest Nintendo nerd you can imagine, I left it surprisingly late to get hyped for new hardware this time. I only decided I had to have one three days before it came out, which for me is a new record.

Still, I did eventually resist and my shiny new handheld arrived at my flat on 12 February, one day before release. Top tip: the official Nintendo UK online store is fantastic, and with a bundle offering the New 3DS, a faceplate of my choice, a charger and a Mario 3DS holder statue for £159.99, was the cheapest option I could find too.

 

Hooray and such!
Hooray and such!

Today is 13 February, the official launch day of the New 3DS, so I’ve decided to put together this needlessly long article giving my in-depth thoughts on every aspect and tiny detail of it. If you’re still in two minds about whether to buy one, hopefully by the end of this you’ll have made your mind up one way or the other.

Otherwise I’ll have just wasted about 20 minutes of your time. Sorry in advance. Continue reading “New 3DS review: My needlessly detailed thoughts and that”

The corrupt* world of video game reviews – Part 1

*which isn’t actually as corrupt as some people claim

Many people, myself included, would say game reviews are the most important part of being a games journalist.

We can write news articles, previews, blog pieces and the like about a game until we’re blue in the fingers, but all this coverage is mere hype building up to the ultimate question: is it any good?

Because of their importance, it’s also no surprise that reviews are the one aspect of games journalism that gets the most criticism and accusations thrown at it. Some of this is justified, much of it isn’t.

It sort of goes without saying that not all my reviews were this memorable
Not all my reviews were this memorable, sadly

In my nine years at Future Publishing I wrote over 500 reviews: mostly for Nintendo games but also the occasional Xbox or PlayStation title. And I still regularly get bold souls telling me my opinion is ‘wrong’, as if I have anything to gain by telling people that shit game I played was brilliant.

Here, then, is the first part of my definitive guide to the world of game reviews: how they work, the daft ‘objective review’ myth, the shitshow that is the embargo system and that most dreaded of numbers, the score.

This initial part deals with embargoes and the power battle that sometimes goes on between reviewers, publishers and PRs.

As in my introductory article, I’ll be adopting the ‘fake Q&A’ technique again for this. After all, there are plenty of lovely folks out there who think we journalists are as corrupt as Magneto’s floppy disk collection, so it may be best to address this slightly controversial topic using some of the genuine questions I’ve been asked over the years.

Right then, let’s get stuck in. Deep breaths, everyone. Continue reading “The corrupt* world of video game reviews – Part 1”

“How do I become a games journalist?”

If I had a penny for every time I’ve been asked that question, I’d have around £1.13. What can I say, I’m a realist.

It’s completely understandable. Playing video games for a living? Who wouldn’t want a job like that? Of course, the real thing isn’t quite as straightforward and stress-free as that but let’s not bullshit: in the grand scheme of things, tight deadlines and low wages aside, it’s still great fun.

A games journalist, yesterday
A games journalist, yesterday

The short answer to this question is an annoying one: there is no answer. Pretty much everyone working on a games publication took a different route to get there, and no single method is better than the others in my opinion.

Therefore, I can only really tell you how I did it, and hope it gives you an idea of how much of it was down to ability and how much was down to sheer luck. Afterwards, I’ll give some advice on how you can give yourself the best possible chance to get your foot in the door.

Before I do though, here’s the most important tip: if you just want to do this so you can get free games, you might as well not bother now. The point of this job is to use your knowledge and expertise to advise readers on the best games they should be spending their hard-earned cash on, not to build your own Xbox One library on the cheap.

If you’re only in it for the freebies, get a different job that pays better (trust me, there are plenty) and use that extra money you make to buy all the games you like.

Continue reading ““How do I become a games journalist?””

Attract Mode – Welcome to Tired Old Hack!

Last week I lost my dream job.

I’m still coming to terms with it, but the fact I was even allowed to do it for so long – nearly nine years – makes me so proud I genuinely have a little shiver of excitement every time I think back on it.

For those who don’t know me, I am – well, was – a video games journalist. Based in London but originally from Scotland, I’ve worked exclusively on Future Publishing publications my entire career. And now I’m not.

I started on 2 May, 2006, as the Staff Writer for Official Nintendo Magazine. I was then promoted to Games Editor in March 2009, before being asked to take control of the Nintendo Gamer website in April 2012.

Me, in happier times. That’s me on the right

Then, after Nintendo Gamer was closed down (not my fault, honest), I became Games Editor of CVG – something I was immensely proud to accept given that publication’s incredible heritage – in January 2013.

Sadly, as you may have heard on the social grapevine, CVG is closing down, and since Future couldn’t find another role for me I was given the big Game Over screen.

To continue that predictable metaphor though, I’m still clutching a handful of 10p coins (part of me still likes to pretend arcade games still cost 10p like they used to), and I want to continue.

I still want to write about games. It’s the only thing I know. While it will no longer be my 9 to 5 job, and this saddens me, I still hope to get some freelance work for other publications from time to time, so hopefully you’ll still be seeing my name dotted around various sites and magazines.

Even if I do get freelance work sorted, I still have so much I want to say about this incredible hobby. I’ve been playing games religiously ever since I was four years old (27 years ago) and I still adore them. Which is why I’ve started this blog. Continue reading “Attract Mode – Welcome to Tired Old Hack!”