Fire Emblem: Three Houses ‘review’ in progress

Nintendo / Intelligent Systems, Koei Tecmo
Nintendo Switch

fire-emblem-three-houses-coverThere are two genres of console game that strike fear in the heart of reviewers: RPGs and turn-based strategy.

Both tend to take many tens of hours to beat, and given that this inevitably results in a need to ‘take our work home’ with us and commit a large chunk of time to them, the thought of reviewing one fills many with dread.

Yer man Scullion received review code for Fire Emblem: Three Houses about a week ago. Considering it’s not only the latest game in a much-loved turn-based strategy series but also has new features that make it more like an RPG than ever, it’s a lethal cocktail of free time devastation.

The reality, dear reader, is that this game can’t be beaten in a week. Not if you want to play it properly, and also have an adult life with a family and a job. As such, this isn’t a completed review.

After asking my lovely Twitter followers whether I should keep playing and turn in a review late, or just review what I’ve played so far, they showed their commitment to the cause by turning in a reliable 228/228 vote. So I’ve just decided to do the latter.

To make it categorically clear, then: this is not a full review. I have not completed this game. And from what I’ve been told by some peers, there’s a moment something like 40-50 hours in (that I have yet to reach) where shit goes down and everything properly kicks off, so this isn’t even a review of the meat of it.

What it should be, though, is enough to reassure you that Fire Emblem: Three Houses is bloody good, and well worth getting if you’re even slightly interested in the genre. Continue reading “Fire Emblem: Three Houses ‘review’ in progress”

Fire Emblem Warriors hands-on preview

Earlier this week I was lucky enough to be invited to Nintendo’s UK headquarters,where I was sat in front of a Switch for three hours and given free reign to play through its E3 demos without any annoying queues.

Over the next couple of weeks, expect a bunch of hands-on preview articles in which I give my views on these demos: starting with this one.


I have a strange relationship with the Warriors games.

Over the years I’ve played loads of Koei Tecmo’s Musou titles (as they’re known in Japan). Whether it’s the main Dynasty Warriors series, the spin-off Samurai Warriors and Warriors Orochi games, or one of the licensed tie-ins based on the likes of Gundam, One Piece and Fist Of The North Star, the process has always been the same for me.

I almost always start by running aimlessly around, because in the space of time since I last played a game in the series I’ve forgotten how I’m expected to make progress. Continue reading “Fire Emblem Warriors hands-on preview”