Tired Old Hack is changing. Here’s why.

I’m bored.

I’m bored of loot boxes. They’re a poison running through the veins of modern gaming, preying on the willpower of those with addictive personalities. Games should be designed to be fun first and foremost, and the money will follow as a result: games designed to make money first are everything that’s wrong with this industry today.

I’m bored of the fact that loot boxes have now made microtransactions seem acceptable, because they’re the lesser of two evils. I remember 12 years ago when Bethesda released horse armour as DLC for Oblivion, costing $2.50. The entire population of the internet ridiculed the very notion of paying money for something that was purely cosmetic. And yet look where we are now: DLC skins and the like are the norm, not something to be mocked.

I’m bored of the way that some microtransactions aren’t even ‘micro’ any more. It seems that almost every free-to-play mobile game I download these days seems to think that by being ‘generous’ enough to not charge the player to start playing, they’ve earned enough goodwill to charge obscene amounts of money for virtual currency. Games like Disney Heroes – which I recently started up to find a message offering me a great deal on an £84.99 item purchase(!) – are the gaming equivalent of drug dealers hooking people by saying “hey, the first one’s free”. The fact many are aimed at children is a special kind of vile.

I’m bored of season passes and special edition pre-orders where you only get stuff by pre-ordering from specific shops. They’re bullshit ways of making you commit to buying a game in its first week – when its all-important chart position matters for the publisher – before magazines and websites get a chance to post a review telling you the game’s shite.

I’m bored of the increasing obsession with frame rates. I’ll be the first to tell you I love a game with a smooth 60 frames per second frame rate, but I hate seeing gamers on forums and comments sections saying that something running at 30fps is “unplayable”. I love the Digital Foundry videos and find their technical breakdowns fascinating, but then I look at the comments and see that some people genuinely choose not to buy games because they uncover frame skips: when someone decides to pass on a game because it occasionally drops to 57, it makes me question whether I even want to be a part of this industry.

I’m bored of hackers ruining secrets. Congratulations, you decrypted an online store to find out what DLC will be before it’s launched: I hope the 70 seconds of internet fame you get for it goes some way to filling the emptiness in your life. Meanwhile, Nintendo decides to reveal the entire Smash Bros Ultimate roster well in advance to stop some random prick from Nowhere, Oklahoma leaking it early, meaning gamers don’t get to enjoy the surprise of beating the game and encountering King K. Rool without prior warning.

I’m bored of ‘games as a service’. There are countless incredible games out there, offering an astonishingly wide variety of sights, sounds and experiences. But Activision, EA, Epic and the like want you to keep playing just their one game, every day, and they’ll drip out time-limited content that only lasts a few days to make sure you keep logging in. When one of your main reasons for playing a game is ‘FOMO’, that’s a bad thing.

I don’t play FIFA 19 every week, it plays me

I’m bored of every second indie game being procedurally generated or using ‘retro’ graphics (that never would have been possible on older systems). I get that lower budgets mean that indie games can hardly be expected to look like a triple-A publisher’s games, but I feel that sprite-based graphics often just play the nostalgia card, a card that’s overused these days. As for procedural generation, give me good level design any day.

I’m bored of mandatory installs filling up shamefully small hard drives. My Xbox One X has a 1TB hard drive (less when you take into account system files), and Forza Motorsport 7 takes up nearly 100GB alone. It seems that as consoles are getting bigger and assets are getting larger, disc read speeds and hard drive sizes aren’t growing at the same rate. Even Switch games, which can be bought on physical cartridges, sometimes need you to download some of the game first before playing.

Most of all, I’m bored of being a modern ‘gamer’, because of the baggage that brings with it. If it isn’t the term being made toxic by misogynists and those with other agendas trying to decide who gets to be a ‘gamer’ and who doesn’t, it’s entitled whiners insisting that games’ endings are changed, or harassing redundant employees telling them to finish the series they started and didn’t get to finish, or signing petitions demanding that some games (like Metroid Prime Federation Force, which was actually decent) be outright cancelled because they weren’t the exact ones they wanted.

I hate that gaming has become less of a fun hobby you take part in to relax and enjoy yourself, and more of a race to become the most famous person on the internet. Maybe it’s the ‘old’ in Tired Old Hack talking, but I don’t get Twitch: when I was younger there was nothing worse than sitting with someone and watching them play a game, because it meant I wasn’t playing it.

Now it feels like it’s more about the player than the game: watch old Nintendo E3 reaction videos filmed at the Nintendo World store in New York, then watch recent ones and see how the crowd that used to sit cross-legged on the floor – watching the screen and cheering at the announcements – is now a swarm of egos jumping in front of each other, all pointing their cameras at their own faces because their reaction is clearly more important than the games themselves.

Look at the screen, you absolute fucking WEAPON

When I was a kid I used to be embarrassed to call myself a gamer because of all the stereotypes that came with it: a nerd, in his bedroom, ‘waggling his joystick’ (guffaw) with no friends. These days I’m even more embarrassed to call myself a gamer, because the connotations are so much worse.

Naturally, all the above is just my opinion: there will be many people out there who say that gaming’s better than it’s ever been, and to those people I say: more power to you. I’m delighted you continue to thoroughly enjoy this remarkable hobby. But most of the time these days, I don’t.

I’ve always said that Tired Old Hack was going to be different from other gaming sites because it was going to celebrate games in a positive manner, not constantly look for ways to make readers angry by pointing out various scandals or outrages in the games industry. But there are just so many things dragging my beloved hobby down that to continue to focus mainly on modern gaming and try to be positive at the same time would essentially turn into me having to lie about how happy I am with the industry at the moment.

For those who don’t know, the Tired Old Hack name is a joke. When CVG was closed down and I was made redundant, some prick sent me an email saying he was glad I was losing my job, because I was just a “tired old hack” who constantly went on about how retro games were better than modern ones. So rather than let it affect me, I decided to nick his insult.

For the first time, though, it feels true. I’m tired of modern gaming. I look at kids ‘flossing’ and doing other Fortnite emotes while happily chucking their pocket money at loot boxes and I feel old (ancient, in fact). And when I look at the way self-proclaimed ‘gamers’ continue to give the community a bad name with their entitled and toxic beliefs, it’s safe to say I feel hacked off. The Tired Old Hack name is no longer a joke: it’s a description.

That has to change, and it changes tomorrow.

That email prick said I was a “tired old hack” because I used to harp on about the way older games on legacy systems were more entertaining than today’s titles. Well, you know something? The more I think about, the more I’m convinced it’s true.

I miss the days when you got extra outfits and characters for completing the game. When a game’s longevity was increased with bonus content because you reached the end credits, not because you reached for your credit card.

I miss the days when the word ‘multiplayer’ immediately conjured up the image of sitting on the couch with your brother, or your sister, or your pals, instead of sitting alone with a headset on, listening to 12-year-olds rhyme off a shopping list of sexual positions he and your mother frequently dabble in.

I miss the days of the Nintendo 64 and PlayStation, when frame rates were similar to your auntie’s holiday slideshow but you didn’t care because you were playing something special you’d never seen before.

GoldenEye 007 – named after the number of frames per second

I miss when those early polygonal games had edges that were jaggier than a shark’s gumshield, and nobody at the time said “oh no, it has jaggies? Looks like I’ll need to give it a miss then”. Instead we all bought WipEout, with its serrated ships, and we adored it.

I miss the tradition of buying a console and buying its launch day Ridge Racer, because it always looked a million times better than every other launch day game. I bought Ridge Racer games on day one for my PS1, PS2, PS3, Xbox 360, PSP, Vita and 3DS: a new console without it is like a new pair of jeans without pockets. And the arse missing.

I miss when your controller didn’t have a battery.

I miss when you put in a game – be it cartridge or disc – and the bastard just loaded. No installation, no day one patch, no pre-order unlock key, no need to download a 30GB multiplayer component.

I miss when you bought a video game magazine and felt like part of a club. There was no chat about financial results or CEO remarks or Twitch scandals, you got that pleasantly familiar routine of News, Letters, Previews, Reviews and Tips and the editorial staff injected some of their own personality throughout.

Look at how glorious Mean Machines was. Just LOOK at it. This was my bible

When I joined Official Nintendo Magazine back in 2006, it’s that feeling of being part of a club that I always aimed for. I was always on the ONM forum talking to the readers, and I always tried to make silly in-jokes that ran through each issue (usually at the expense of Hull).

It’s that spirit I’ve tried to keep going in Tired Old Hack. I appreciate that the site’s not getting millions of readers (for now), but I’d like to think that those who do read the site and follow me on Twitter and YouTube also feel like they’re part of a wee club who gets some of the in-jokes here (like the irrational love for Night Trap). Every time I see someone on Twitter refer to me as “yer man Scullion” I smile: that feeling of familiarity is what I’m going for.

I want you to feel like you’re one of my pals when you’re reading Tired Old Hack, and part of that comes down to my enthusiasm. It needs to be contagious and, truth be told, not a lot of today’s gaming landscape excites me enough to pass that enthusiasm on to you.

To be clear, there are still some elements of modern gaming I still enjoy, and I plan to continue covering modern gaming to an extent on the site. However, that said, tomorrow marks a new chapter in Tired Old Hack.

It’s still a work in progress

Since Louise and I moved into our new home and we had our gorgeous daughter, free time has been at a premium. I just don’t have the hours in the day to commit to these 80-hour epics and this ‘games as service’ bollocks. So I created a games room and have been filling it with retro systems, and I’m falling in love with gaming all over again as a result.

As of tomorrow, Tired Old Hack will continue to look forwards to an extent, but for the most part it’s going to be looking back. Back at the days when gaming made me smile.

If you’re a fellow retro gamer, I hope the site gives you that warm nostalgic feeling and maybe unearths some memories of games you’ve forgotten for years or even decades. If you’re younger, or maybe not interested in retro gaming, I hope my writing style continues to entertain you regardless and maybe, just maybe, you’ll be tempted to give it a go yourself. I’m planning plenty of articles to help newcomers to retro gaming get into it in an affordable way.

Expect a new lick of paint on the site tomorrow, along with another post explaining the new focus for the site and detailing some of the new (and returning) features you can expect in the days, weeks, months and years to come.

Thank you so much for reading Tired Old Hack so far. It’s been nearly four years, and I’ve thoroughly enjoyed writing everything on here. But it’s time to change focus so I can continue to enjoy it, and I hope you’re as excited as I am to look at old games in a new way.

With love,

Chris

Pokémon: Let’s Go Pikachu / Eevee (Switch) review

Nintendo / The Pokémon Company International / Game Freak
Nintendo Switch

This review needs a bit of a disclaimer first, because different people play Pokémon in different ways.

Some like to focus mainly on the battling side of things, their priority being the building of an unbeatable squad of Pokémon that can take out any hapless sod foolish enough to challenge them to a fight locally or online.

Others consider it more of a solo affair: their focus is on playing through the main game, defeating the Elite Four and then – if they’re still keen on more – attempting to ‘catch ‘em all’ and fill their Pokédex.

To be clear, I fit very much into the latter category, and this may affect the review you’re about to read. You see, Pokémon Let’s Go does feel like the sort of game that will appeal more to collectors than battlers. Continue reading “Pokémon: Let’s Go Pikachu / Eevee (Switch) review”

Wee-views: Sega Ages Sonic, Picture Painting Puzzle, Party Crashers, Pilot Sports, Timber Tennis, Mr Tako

Welcome to wee-views!

Those who’ve been following me on Twitter will already know my life’s been pretty hectic these days.

My wife and I now have a gorgeous baby girl, my first book is due for release in March and I’m juggling a 9-to-5 on top of all that.

As a result of this, the number of reviews I’ve been putting on the site has dropped dramatically: there just aren’t enough hours in the day any more to play these games.

If you don’t like this new idea, direct all complaints to Serena Scullion. But bear in mind she can’t read

Well, actually, there are. There just aren’t enough hours to finish them. And that’s where wee-views come in.

The general rule for reviewers (or at least the rule I’ve always followed) is that you should always complete a game where possible before writing the review.

That way, if there are any odd quirks near the end of the game – a sudden rise or drop in quality, some brilliant post-game content, a game-breaking bug, that sort of thing – you’ll be in a position to mention it in the review and deliver a comprehensive, complete verdict with all of this in mind.

The thing is, after 12 and a half years of doing this, I’d like to think I’ve got a fairly good grasp now on whether a game is good after a few hours of playing it. Granted, there will always be those “you need to put some time into it before it gets great” situations, but those are fairly uncommon, especially with the smaller non-triple A games I tend to play and cover on the site.

Wee-views are mini reviews where I make it clear – both in this intro and a ‘how much I’ve played’ section in each wee-view – that the verdicts I’ve reached are based on me playing enough of the game to decide what I think of it, but not necessarily playing it to completion.

If you aren’t keen on this idea, don’t worry: I’ll still be doing ‘proper’ reviews of bigger games and the like. This is just a way for me to help advise you on a wider range of new games with opinions that are generally going to be fairly accurate rather than spending a long time trying to beat a single game.

Put it this way: if you’re at school / at work / in the pub with a mate who has a game you’re interested in, and you ask them “is it any good?”, you can pretty much guarantee they won’t reply: “I can’t say yet, I haven’t finished it.” They’ll always tell you what they think, even though they haven’t seen the credits. That’s the idea here.

So there we go, that’s wee-views. Let me know what you think of this first batch and your opinion on the concept in general: that aside, let’s get cracking. Continue reading “Wee-views: Sega Ages Sonic, Picture Painting Puzzle, Party Crashers, Pilot Sports, Timber Tennis, Mr Tako”

Gemhunter #11 – Cyber Speedway

After a not-so-brief hiatus – when you’ve just had a baby it’s hard to find enough uninterrupted time to make a lengthy, unedited video – Gemhunter is back!

This time the Sega Saturn makes its Gemhunter debut, as I try out the suspiciously WipEout-looking Cyber Speedway.

Does it hold a candle to that much-loved futuristic racing series, or is it little more than a pale imitation? Find out in the video below.

Gemhunter is my video series in which I try out forgotten, ignored, licensed or shovelware games I’ve never played in the hope of finding a hidden gem. The video is presented unedited so you can experience the game for the first time as I do. Enjoyed this video and want to see more? You can find past Gemhunter episodes here.

Tired Old Hack is an ad-free site for your browsing convenience. If you enjoyed this article please consider donating to my Patreon account.

Alternatively, if you’re a UK reader and can’t afford to support me on Patreon, please do your normal Amazon UK shopping via this linkTired Old Hack is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for me to earn fees by linking to Amazon.co.uk and affiliated sites.

Red Dead Redemption II (Xbox One) review

To avoid spoiling anything major in Red Dead Redemption II, this review deliberately avoids revealing any plot details beyond what’s already been shown in official trailers. It also doesn’t describe any mission details beyond what you’ll discover in the first five or so hours of the game.

As ever, this review is available in both written and video format. The video shows the game in action while I read the review as a voiceover, so if you watch the video you don’t need to read the written review that follows since it’s the same ‘script’.

Rockstar Games / Rockstar Studios
Xbox One, PS4 (Xbox One version reviewed)

Look, I’ll save you the time. This one’s special.

In an ideal world, that would be all I’d need to tell you, so I could get back to playing Red Dead Redemption 2 instead of having to force myself away from it to write this review. But you’re here for yer man Scullion’s take, so I duly oblige.

It’s been eight years since the last Red Dead Redemption, a game that blew everyone away by taking Rockstar’s impressive RAGE engine – designed for GTA IV – and placing it in a wild west setting.

Since then, thanks to Rockstar’s famously lengthy development cycles, only two more games have used RAGE: Max Payne 3 and Grand Theft Auto V, both initially released on last-gen systems. Red Dead Redemption 2, then, marks the first RAGE game created specifically for the Xbox One and PS4, and it shows.

This is obviously most notable when it comes to how the game looks. Put simply, Red Dead 2 is one of the most beautiful games ever made. Continue reading “Red Dead Redemption II (Xbox One) review”

Starlink: Battle For Atlas (Switch) review

Ubisoft / Ubisoft Toronto
Switch, Xbox One, PS4 (Switch version reviewed)

This review is available in both written and video format. Naturally, the video shows the game in action while I read the review as a voiceover. If you watch the video, then, you don’t need to read the written review that follows since it’s the same ‘script’.

It’s fair to say the toys-to-life genre is on its arse.

What began as a craze when Skylanders appeared seven years ago has burned out: plastic figures now replace plastic guitars in this generation’s second-hand game shops.

Skylanders may not officially be dead but considering Activision hasn’t released one of its annual games since 2016, it’s safe to say it’s been benched indefinitely.

Meanwhile, the death of Disney Infinity and Lego Dimensions – two games much better than Skylanders – showed that not even two of the world’s strongest child-friendly IP could stop the toys-to-life boat sinking.

The only thing still hanging in there are amiibo, but that’s because they’re video game themed – not Disney, Lego or original creations – and many gamers (like myself) collect them for display purposes.

It’s a little odd, then, that as toys-to-life finds itself lying in a coma, Ubisoft’s turned up at the hospital with a crate of beer looking for a party.

Continuing the plastic guitar analogy, Starlink is the DJ Hero of toys-to-life, turning up late in the genre’s life and offering one more inventive way to breathe new life into it.

I know what you’re thinking. I was thinking it too. But before you roll your eyes and say “too little, too late”, do consider that Ubisoft has made a very clever decision that could make all the difference to you:

You don’t need the toys. In fact, the game is much better without them. Continue reading “Starlink: Battle For Atlas (Switch) review”

NBA 2K19 (Xbox One) review

2K Sports / Visual Concepts
Xbox One, PS4, Switch, PC (Xbox One version reviewed)

This review is available in both written and video format. Naturally, the video shows the game in action while I read the review as a voiceover. If you watch the video, then, you don’t need to read the written review that follows since it’s the same ‘script’.

This year marks the 20th anniversary of the NBA 2K series, which started in 1999 with the fittingly named NBA 2K on the Dreamcast.

For two decades now developer Visual Concepts has been tweaking and improving its take on America’s third-favourite sport, and by this point it’s got everything down to a fine art: on the court, at least.

At this stage NBA 2K is as close to a perfect representation of basketball as you can get, so it’s probably unsurprising that things don’t feel massively different this year compared to 2K18. Continue reading “NBA 2K19 (Xbox One) review”

Capcom Beat ‘Em Up Bundle (Xbox One) review

Capcom
Xbox One, Switch, PS4, Steam (Xbox One version reviewed)

This review is available in both written and video format. Naturally, the video shows the game in action while I read the review as a voiceover. If you watch the video, then, you don’t need to read the written review that follows since it’s the same ‘script’.

I’ve been an enormous fan of the beat ’em up genre for decades now, though it’s not as prolific as it was back in the days of ’90s arcade gaming.

Capcom was arguably the company most responsible for the growth of the beat ’em up in those days, with 1989’s groundbreaking Final Fight the main driving force.

It was such an important and much-loved game that if you owned an arcade and you didn’t have Final Fight, you didn’t really own an arcade at all: you just had a bunch of shiny light-up boxes in a big room.

Naturally, Final Fight is very much present and accounted for in this fantastic compilation of seven Capcom beat ’em ups spanning from 1989-1997. Continue reading “Capcom Beat ‘Em Up Bundle (Xbox One) review”

Kartography #3 – Mickey’s Speedway USA

Kartography is my regular series in which I look at licensed kart racers throughout gaming history, and figure out where they fit on my all-time karting game leaderboard.

For more information on my scoring policy for Kartography, check out this introductory article.

Nintendo / Rare
Nintendo 64, Game Boy Color (N64 version covered)

The first two Kartography entries – in which I treaded the murky waters of Hello Kitty Kruisers and Garfield Kart – looked at fairly recent titles.

Not all karting games were released during the shiny HD era, though. With that in mind, it’s time to dive into the blurry-as-all-hell world of the Nintendo 64 (where possible, I always play and capture games on original hardware, not emulators).

Up next, then, is an N64 karting game from legendary UK studio Rare. No, not that Rare N64 karting game: Diddy Kong and chums can wait. I’m talking about the other one.

With its odd focus on real-world locations and relatively restrained racing controls, can Mickey’s Speedway USA overtake Hello Kitty and Garfield and claim the top of the Kartography leaderboard at this early stage? Continue reading “Kartography #3 – Mickey’s Speedway USA”

Review round-up: PES 2019, De Blob 2, Haunted Dungeons, Ultra Space Battle Brawl, Chiki-Chiki Boxy Racers, Ninjin

It’s time review round-up time again, in which I share my thoughts what I’ve been playing recently.

In this round-up yer man Scullion:

• Cheats on his beloved FIFA with PES 2019
• Paints the town red in De Blob 2
• Heads back to the ’80s in Haunted Dungeons: Hyakki Castle
• Plays yet ANOTHER Indonesian Pong/Street Fighter hybrid in Ultra Space Battle Brawl
• Squares things up in Chiki-Chiki Boxy Racers
• Rabbits on a bit in Ninjin: Clash Of Carrots
Continue reading “Review round-up: PES 2019, De Blob 2, Haunted Dungeons, Ultra Space Battle Brawl, Chiki-Chiki Boxy Racers, Ninjin”