The 10 Best Games of 2023

This article is available in both written and video format. The video shows the games in action in full 4K and 60 frames per second while I read the article as a voiceover, so if you watch the video you won’t need to read the written article that follows since it’s the same ‘script’. The video can be viewed here:

Another year has passed, and it’s fair to say it’s been one of the best in terms of game releases (even if it’s been one of the worst for the business itself). Not that I necessarily got much exposure to a lot of this year’s AAA releases, mind you: mainly because of various plate-spinning antics at the start of the year, and the small matter of the Game Boy Encyclopedia proving much more complicated than expected, yer man missed out on a lot of 2023‘s best games.

What this does mean, at least, is that my Best Games of 2023 list should be a little more unusual than the others you’ll have seen to date, because the number of AAA games featured is relatively low. Hopefully, then, my downfall will have its benefits here, as you might stumble upon something you may be less familiar with.

Because of a household illness which started on Boxing Day and is only just beginning to let up now, this video comes a little later than usual. However, now that I can string a sentence together without sounding like John Hurt playing the Elephant Man, I finally present my 10 favourite games of 2023.

As with every year’s list, there are a few caveats to bear in mind before we get started:

• This is in alphabetical order, not best to worst. I can’t be arsed deciding whether a game was my 7th or 8th favourite of the year. They’re all great: get them all.

• Before you even think about writing a comment saying this, I didn’t “forget” anything. As I’ve already explained, the reason my list looks very different from most of the others you’ve seen so far isn’t an attempt to be quirky or pretentious, it’s just because I reviewed very few of this year’s AAA games, and because this is my personal list I can only pick from what I’ve played. So no, I didn’t forget Tears of the Kingdom, Spider-Man 2, Alan Wake 2 or Baldur’s Gate 3: they’re just all on my backlog and I haven’t gotten round to playing them yet.

That said, let’s get cracking! Continue reading “The 10 Best Games of 2023”

The 10 Best Games of 2022

This article is available in both written and video format. The video shows the games in action in full 4K and 60 frames per second while I read the article as a voiceover, so if you watch the video you won’t need to read the written article that follows since it’s the same ‘script’. The video can be viewed here:

The general consensus seems to be that 2022 wasn’t a very good year for video games.

With many of the big titles planned for this past year hit with delays, it’s clear that 2023 is going to have a much larger number of high-profile releases.

That said, I’ve never been a fan of doom and gloom, and there have still been a healthy number of high quality titles released this year, regardless of which systems you own.

Here, then, are yer man Scullion’s 10 favourite games of the year.

As ever, there are a few caveats to bear in mind before we get started.

• It’s in alphabetical order, not best-to-worst. I can’t be arsed deciding whether a game was my 6th or 7th favourite of the year. They’re all great: get them all.

• Before you even think about writing a comment saying this, I didn’t “forget” anything. I haven’t played every game released this year, and this is my personal list. In particular, I missed out on a lot of Triple-A titles this year. So no, I didn’t forget Elden Ring or God of War Ragnarok or Xenoblade Chronicles 3, I just haven’t played them yet. Continue reading “The 10 Best Games of 2022”

10 obscure Activision games you can pretentiously cite while talking about the Xbox deal

Ever since it was announced last week that Microsoft had agreed to buy Activision Blizzard, the internet has been full of people rhyming off Activision games that could now potentially be resurrected as Xbox exclusives.

Naturally, the usual suspects keep popping up: Call of Duty, Crash Bandicoot, Tony Hawk, Guitar Hero and so on. But the reality is that given Activision’s 40+ year history, if you really wanted to you could delve way back into the company’s archives to come up with something obscure to make you sound really clever.

And when I say ‘really clever’, I mean ‘like an absolute wank who clearly just looked up a list of Activision games on Wikipedia to pretend you have an encyclopaedic knowledge, when in reality you’ve got no fucking idea what Rescue on Fractalus is, but you saw LucasArts was involved so fuck it, it’ll sound good’.

Well, allow yer man to put in the effort for you. I’ve put together this list of 10 games that nobody in their right mind would actually cite as their most-wanted Activision comeback, all for your benefit.

All you have to do is memorise these ten monologues, and the next time you want to sound like an insufferable know-it-all prick at a party, simply recite one word-for-word. You’re welcome!


Sky Jinks

“I know we’re all talking about Call of Duty, and sure, that’s probably fine if you like your games a little mainstream. But have you ever heard of Sky Jinks?

“You probably haven’t. That’s okay, most people under 40 haven’t. It was an Atari 2600 game released in 1982 and is about flying a plane round a series of pylons in a sort of slalom race.

“It’s been commonly reported that the game was used by social psychologist Roy Baumeister to conduct psychological research into performance anxiety.

“Roy Baumeister? Surely you’re familiar with his work? No? Oh dear. Well, I strongly recommend his non-fiction thesis entitled Is There Anything Good About Men: How Cultures Flourish By Exploiting Men. I think you’ll find it fascinating.

“Sorry? An incel? No, I think you must have mistaken me, madam.”


Shamu’s Deep Sea Adventures

“Don’t you miss the good old days when SeaWorld was allowed to imprison giant killer whales without those pesky tree-huggers getting all uppity in their faux leather waistcoats?

“Join me, colleague, as I petition Microsoft to remaster Shamu’s Deep Sea Adventures, a game in which you try to prevent SeaWorld being destroyed.

“Not by do-gooder beatniks, I should stress. Sweet Christ, no. In this game, you control Shamu as he literally fights Poseidon himself (who wants to replace SeaWorld with Atlantis).

“A game in which you literally fight on behalf of your captors? Sounds a bit like paying tax in a socialist government, am I right *guffaw* *pushes glasses up nose*”


Little Computer People

“I’ve always been livid at the continued success of The Sims and its successors, because anyone with half a brain knows it wasn’t an original idea.

“No, we all know that Activision released Little Computer People back in 1985 and was basically exactly the same game (except for the parts where it was different).

“If Microsoft had a shred of sense it would return Little Computer People to its rightful place and dethrone the charlatan pretender that has falsely claimed dominance for so long.

“There’s no better time, either, for what could be more relevant in the modern era than a game about surveillance and watching people through your computer?

“After all, have you heard of Twitch? It’s a… oh, you have? Hrmph. Well I suppose they’ll let pretty much anyone access video streaming these days.”


Tongue of the Fatman

“I’ll tell you, if there’s one game I’d love to see make a comeback as a consequence of this new deal, it’s Tongue of the Fatman.

“You may know it best as Slaughter Sport on the Sega Mega Drive, or maybe as Mondu’s Fight Palace on the Commodore 64, but chances are you don’t know it at all because you aren’t quite as well-versed as me on these things.

“The game itself isn’t much cop, but the final boss does have a large stomach with a face on it and it can lash you with its tongue like a whip.

“And if there’s anything I know, it’s how to give someone a right good tongue-lashing, especially when they’ve had the gall to park near my home. That’s private property. Actually, it isn’t, but it’s close enough to unnerve me and that’s just as bad.”


Zork Zero: The Revenge of Megaboz

“You know, by acquiring Activision, Microsoft is also rather shrewdly acquiring the companies it had already acquired. A sort of acquireception, if you will. It may not be a word yet, but I have enough clout to make it a reality.

“This means it also owns Infocom, the interactive fiction specialists who were merged into Activision back in 1986, and with it their host of adventure games too.

“Any hapless fucking prole can cite Zork as an example: hell, the original was included as an easter egg in a Call of Duty game, which shows you how sickeningly mainstream it is.

“No, friend, I’m more interested in Zork Zero, which is the eighth game in the series. My knowledge on it is patchy, but the very fact I know about the eighth anything in the series means I must be pretty knowledgeable.

“Incidentally, I mentioned this game to a Scotsman once, and the silly jock bastard started laughing when I said ‘Megaboz’ for some reason.”


Band Hero

“I appreciate that some ‘clever’ souls have realised that Microsoft could now resurrect Guitar Hero, should it so desire, but that’s just so mind-numbingly predictable it makes me want to yawn my soul out of my chinos.

“Instead, we should be petitioning for the relaunch of Band Hero, the lesser-known spin-off which featured a wider range of artists than just those in the overused rock genre, which I generally find to be somewhat beneath me.

“It doesn’t just appeal to those with a refined musical palate like me, of course. Who wouldn’t want to have another chance to strum along to the likes of 3 Doors Down, Joss Stone and Hilary Duff? That’s who the youngsters still like these days, isn’t it?

“What’s more, players could export the songs to other Guitar Hero games, which proved to be a slight miscue when people unlocked Kurt Cobain in Guitar Hero 5 and then used him to sing YMCA by The Village People.

“The whole thing led to a messy lawsuit when No Doubt sued Activision for the same reason, but if there’s one thing Activision knows, it’s lawsuits.”


Shanghai

“Have you ever referred to mahjong solitaire as Shanghai? Did you know that the name is actually a trademark owned by Activision (and occasionally licensed out to Sunsoft back in the day)?

“Well, now you do. And I’ll bet you feel like a prize goose for all the times you’ve called it Shanghai to your friends, just like when people say they’re going to do the hoovering instead of the vacuuming.

“How about Astroturf? Or Band-Aid? Or Sellotape? Or Biro? Or Bubble Wrap? Or Dictaphone? Or Frisbee? Or JCB? Or Jacuzzi? All the same thing.

“Or Onesies? Or Tannoy? Or Tupperware? Or Super Glue? Or Rollerblades? Or Post-Its? Or… I sense I’m losing you here, I’m trying to educate you.”


Paparazzi!: Tales of Tinseltown

“You know something, there’s nothing better in my eyes than when a jumped-up celebrity is ruthlessly hunted down by a paparazzo looking for that jackpot photo.

“You know some of them literally lie in the gutters so they can try to get a shot in between a female celebrity’s legs when they’re trying to get out of a car?

“Of course, the woke brigade don’t allow things like that these days, some nonsense about common decency and not being vermin, but it’s all a lot of fluster if you ask me.

“My point is that Paparazzi! is an early FMV game about the good old days, when you could spy on situations from afar with a wide-angle lens and try to get literal money shots.

“Look, I don’t know why you’re looking at me like that, Pokémon Snap is exactly the same thing. If you replace the Pokémon with human women.”


Spycraft: The Great Game

“Speaking of FMV games, it takes a great intellect to appreciate the genre – a lot of saps write it off, when in reality those capable of thinking outside the box can actually see its benefits.

“Take Spycraft, a game about an attempted assassination on the US President. Granted, it’s a completely linear game full of video clips, but the thing is as tense as it gets.

“Not only that, the game was created in collaboration with former CIA director William Colby and former KGB Major-General Oleg Kalugin, both of whom appear in the game too.

“Just a year after the game was released, Colby died when he went out on a solo canoe trip and his canoe was ‘found’ lying upside-down. Some people suggest foul play, naturally.

“Meanwhile, Kalugin is still alive and well, and if you’d like my lengthy take on the history of Russian espionage despite me having never studied it to any real academic level then I’ll happily bend your ear for a few hours: this party’s pretty boring anyway.”


Leather Goddesses of Phobos II: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!

“A lot has been said recently about Bobby Kotick and the way he’s overseen rampant sexism and discrimination in Activision without making any real effort to do anything about it. But I call both poppycock and balderdash on that in equal measure.

“After all, just a year after Kotick became CEO of Activision in 1991, the company released this charming little adventure game which was a little saucy in a purely harmless way.

“I have no doubt whatsoever that should it be re-released in the present era it would be met with the same welcoming open arms than it was in 1992, when it… well, it didn’t review very well, actually.

“But listen, neither did The Wizard of Oz when it was first released in cinemas. And how many Academy Awards did It’s A Wonderful Life, Reservoir Dogs and The Shawshank Redemption win combined? Zero, my friend.

“And if we live in a world where the likes of The Terminator, Drive and The Big Lebowski can exist without enjoying the taste of Oscar success, I’m sure we can live in a world where Leather Goddesses of Phobos II can get a second chance as well.

“Wait, come back. I’m so alone.”


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The 10 Best Games of 2021

This article is available in both written and video format. The video shows the games in action in full 4K and 60 frames per second while I read the article as a voiceover, so if you watch the video you won’t need to read the written article that follows since it’s the same ‘script’.

Well, it’s been a year.

2021 has been a pretty stressful one for me, and not just for the obvious reason of the COVID-19 pandemic continuing to hang over the world.

Last year finally saw me returning to full-time games journalism for the first time in six years, as I joined VGC as its features editor.

I also wrote two books last year: a book about platformers called Jumping for Joy, and the N64 Encyclopedia. Both will be released in 2022.

Despite all that writing, and having a three-year-old to help raise on top of it all, I did somehow manage to find time to play some games last year (though many of these were reviews).

With that in mind, let’s mark the return of Tired Old Hack with that annual tradition: yer man Scullion’s 10 favourite games of the past year.

As ever, there are a few caveats to bear in mind before we get started:

• it’s in alphabetical order, not best-to-worst. I can’t be arsed deciding whether a game was my 6th or 7th favourite of the year. They’re all great: get them all.

• before you even think about writing a comment saying this, I didn’t “forget” anything. I haven’t played every game released this year, and this is my personal list. So no, I didn’t forget Metroid Dread or Deathloop or Halo Infinite, I just haven’t played them yet.

That said, let’s get cracking!


The Ascent

The cyberpunk aesthetic rarely does anything for me now.

It’s overused these days, and it takes something pretty special to make a game stand out from the rest of the other moody neon-lit environments I’ve seen over the years.

The Ascent does just that by not only creating a world that’s been meticulously designed but also wrapping it around a genuinely entertaining and satisfying twin-stick shooter.

Its cover mechanic adds a nice verticality to what usually feels like a flat genre, and it’s really satisfying to take out a big gang of enemies single-handedly.

At the time of writing it’s still on Xbox Game Pass, so if you’re a subscriber you really have no excuse not to at least give it a whirl and see if it clicks with you too.


Cruis’n Blast

I’ve always been a fan of arcade racing games, going all the way back to the days of Out Run and Chase HQ.

Even those that are generally considered to be a bit rubbish, such as Cruis’n USA, still managed to find a way to hold my interest, and to this day I’ll happily boot one up, jam the accelerator down and fling myself around corners with reckless abandon.

Cruis’n Blast is the spiritual successor to Cruis’n USA, but the main difference is that it’s a genuinely brilliant game, rather than fun in an ironic way.

It provides the sort of arcade racing action that you probably picture in your head when you think of ‘90s arcade racers, when in reality they were never actually this over-the-top and exhilarating.

Cruis’n Blast starts you off with a range of fancy vehicles, but then quickly shifts over to silliness allowing you to race as the likes of a helicopter, a unicorn, a triceratops or a hammerhead shark.

Meanwhile, the stages are full of ridiculous set pieces, my favourite being the London stage, which opens with the London Eye falling off its supports and rolling through the city, dropping its capsules on you.

No game last year provided such a consistent level of action and I still play it on a regular basis, months after reviewing it.


Forza Horizon 5

I don’t think it’s a massive coincidence that a Forza Horizon game has finally received wide support for game of the year contention now that Xbox has released a console that’s more popular than the Xbox One.

Anyone who saw my top 10 games of 2018 would have seen Forza Horizon 4 in there, and even though it didn’t enjoy the same sort of widespread appeal Forza Horizon 5 is now getting, that more or less did the same sort of thing, albeit this time there’s a change of location from the UK to Mexico.

To be fair, the fifth game’s not entirely identical. The new Accolades system gives players a bit more freedom to progress through the game by focusing mainly on the things they prefer to do, be that racing, exploring, playing online or collecting cars.

It isn’t massively different from its predecessors, then, but when its predecessors are so fantastic in the first place that can only be a good thing.

I’m just happy that the series is finally getting the widespread recognition that it deserves, rather than being considered one of the better titles on a console nobody cared about.


GoldenEye 007 HD

Okay, I know, I’m technically cheating with this one, because this Xbox 360 remaster of GoldenEye 007 was originally supposed to be released in 2008, but was ultimately cancelled for all manner of reasons.

That said, it was only this year that the vast majority of us even found out about it, and the fact it was then leaked to the public and made fully playable on modded Xbox 360 consoles means that to all intents and purposes it was ‘new’ in 2021. Look, it’s my list.

The 360 remaster improves on the original in every way imaginable, from a vastly enhanced frame rate and resolution to new textures and character models.

The twin-stick aiming brings it in line with modern FPS titles and it’s just generally a better game all around.

At the time of writing this, achievements for an Xbox One version have just been discovered, so with any luck this year we’ll actually be getting a proper, official GoldenEye remaster. Fingers crossed for 4K and 120fps support.


It Takes Two

You have to jump through some hoops before you can start playing It Takes Two.

Firstly, you have to find a willing co-op partner, and secondly, you have to make sure that they’re as handy with a controller as you are: this isn’t a game that provides handicaps for partners who may not be as well versed in video games.

This creates an unfortunate barrier to entry for a selection of players, but for those who fit the bill, It Takes Two is one of the greatest co-op experiences you’ll ever enjoy.

Its strength lies in its ability to constantly introduce new ideas with each stage, ensuring the gameplay never starts to feel stale or repetitive.

The ending is a little bit weak, which for a game about plot is a slight disappointment, but that aside, in terms of pure gameplay it’s a fantastic two-player title and a journey that’s not to be missed, as long as you know someone good enough to accompany you on it.


The Medium

I’m sure a lot of hilarious folk will tell you that Bloober Team’s latest horror game The Medium has that title because that’s roughly where its Metacritic scores lie.

But there was something about this brilliantly atmospheric title that just caught my attention and held onto it throughout its fairly brief duration.

I think it’s because to some extent it reminded me of the brilliant Silent Hill: Shattered Memories, in that it’s a horror game where the player can’t actually fight back, and the only way to survive is to avoid the horrors you encounter.

More than that, though, it’s just a beautiful-looking game, and its interesting split-screen gimmick makes really effective use of the extra power of the Xbox Series X by essentially rendering two worlds at the same time.

It’s not going to be everyone’s cup of tea, but if you fancy a horror game that isn’t massively difficult, isn’t 30 hours long and focuses more on explanation than combat, then The Medium is a fascinating wee adventure.


Nintendo’s remakes and remasters

Let’s face it. I could probably have filled half this list with all the remakes and remasters Nintendo released this year, but rather than give you a hugely predictable list, I decided to just lump them all into one entry.

The most notable one was released early in the year: Super Mario 3D World didn’t change too much from its Wii U version but it didn’t really have to, because it was already fantastic as it was.

What was more interesting about it was the addition of Bowser’s Fury, a curious wee take on what could be the future direction of Mario games, with one large open-world environment split into smaller islands. It was brief, but great fun.

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2021 also saw the release of Skyward Sword HD, a much-needed 1080p revamp of the somewhat underrated Wii exclusive. I think a lot of people turned against it at the time because motion controls were starting to become a bad word by then, but time heals all wounds and it feels like it’s appreciated more these days, partly thanks to this new version.

At the end of the year we also got Pokémon Brilliant Diamond and Shining Pearl, which were the very definition of ‘if it’s not broke, don’t fix it’. Although the gameplay didn’t differ too much from the DS originals, I still spent weeks enjoying its newly chibi-fied environments, and just falling in love with Pokémon all over again.

Easily the most interesting one for me, though, was the Famicom Detective Club games. These were both previously only released in Japan back at the end of the ‘80s and I’d always wanted to try them out, so to finally get an official localisation after more than 30 years was quite special.

Add to that the fact that they were beautifully remade with fantastic illustrations, as well as the option to switch between newly arranged soundtracks and the original Famicom Disk System music, just made the whole thing a massive love letter to a series that nobody in the west saw coming, and I think that’s why I loved it so much.


Returnal

I’m really not usually a fan of procedural generation in games, so when I was handed Returnal for review, I really wasn’t expecting to enjoy it as much as I did.

It turns out, however, that Housemarque’s first attempt at a third-person action-adventure game is so compelling that I found myself staying up to 3-4 in the morning giving it the old “one more go” routline each time I died. Which was a lot.

It’s funny, because Housemarque is generally known more for its 2D shoot ‘em ups like Resogun and the Super Stardust games, and in a sense Returnal still plays very much like one of these.

Each enemy has its own attack pattern and you’ll spend plenty of time diving out of the way of enormous seas of bullets, just like you would in a shoot ‘em up.

I think this level of action and the fact that everything constantly runs at a nippy pace made me warm a lot more to it, and as such it’s one of those rare examples of a procedural generation game that clicked for me.


Sonic Colours Ultimate

I’ve always been an unashamed fan of Sonic games: yes, even the rubbish ones. Sonic Colours was never a rubbish one, though: its main problem is that it was a Wii exclusive that arrived at a time when a lot of people had lost interest in both the Wii and Sonic games.

As such, a lot of players didn’t discover Sonic Colours the first time around, with some presumably fobbing it off as the latest in a long line of disappointing Sonic games.

This wasn’t another Sonic & The Black Knight or Sonic Unleashed, though. Sonic Colours is what happens when modern 3D Sonic gameplay works as well as it possibly could.

This HD remaster still has its fair share of bugs – especially on the Switch version at launch, though most of these have since been fixed – but when everything all clicks together, it’s a fantastic combination of 3D high-speed sections and slower paced 2D platforming sections, with the Wisp power-ups adding a bit of variety.

If you’ve been dismissing Sonic Colours all this time because it’s a relatively recent Sonic game that isn’t Sonic Mania, you should really give it a chance, because it’s about as good as the modern 3D era Sonic gets.


Wrestling Empire

Finally, here’s one I gave an average score to when I reviewed it for Nintendo Life (though that score did come with a disclaimer).

At face value, Wrestling Empire is an absolute mess. It’s got more bugs than the storage cupboards of a spider farm and it looks uglier than a hate crime, but the great thing about it is that it’s in on the joke.

You can fill up the ring with an obscene number of wrestlers all at once and watch as the whole thing devolves into a complete uncontrollable shambles, and that just makes the thing so entertaining.

I stand by my original score of 6/10 because I think for the vast majority of players hoping to play a decent wrestling game, they’re not going to find it here. This isn’t anywhere near on level of the likes of WWF No Mercy or even the modern WWE 2K games (yes, even the bad ones) in terms of stability.

But anyone expecting a laugh and doesn’t mind a game that fully embraces how broken it is will have a hilarious time with it, especially if you can find others to struggle with it alongside you.


If you enjoyed this and other articles and want to help me write them more frequently, please consider donating to my Patreon account. You’ll get early access to some articles as well as other behind the scenes information on the site and my books.

Don’t want to commit to a regular payment? I’ve now got a PayPal ‘tips’ jar: if you like what you read feel free to chuck yer man Scullion a couple of quid here or there and help stock up my Irn Bru fund so I can continue working away like a bastard.

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The 10 best games of 2020

This article is available in both written and video format. The video shows the games in action in full 4K and 60 frames per second while I read the article as a voiceover, so if you watch the video you won’t need to read the written article that follows since it’s the same ‘script’.

Look, let’s not go there. Every single article these days starts with a reference to the pandemic so let’s just focus on the fact that 2020 has been a pretty bloody interesting year for video games. After all, with two new consoles launched, the continued growth of Xbox Game Pass and whatever the hell Cyberpunk was, it’s fair to say there’s been a lot going on.

Despite the small matter of writing my Mega Drive Encyclopedia this year, I did manage to dabble with more than my fair share of new releases, partly thanks to my continued freelance review work. With that in mind, here’s yer man Scullion’s 10 favourite games of 2020.

As with last year’s list, there are a few caveats to bear in mind before we get started:

• it’s in alphabetical order, not best-to-worst. I can’t be arsed deciding whether a game was my 6th or 7th favourite of the year. They’re all great: get them all.

• before you even think about writing a comment saying this, I didn’t “forget” anything. I haven’t played every game released this year, and this is my personal list. So no, I didn’t forget Miles Morales or The Last of Us Part II. I just haven’t played them yet, and I’m not going to add games I didn’t play in case I end up not liking them.

That said, let’s get cracking! Continue reading “The 10 best games of 2020”

40 video game-related shows and movies to watch on Netflix UK

For some reason, many of us have been staying home recently. Something to do with us all being anti-social or something, I haven’t really been paying attention to the news.

Whatever the reason, there’s a chance you may be at a loose end when it comes to keeping yourself entertained, and you may have found yourself spending your evenings taking part in that new national pastime: scrolling endlessly through Netflix’s menus and never choosing anything to watch.

Part of this is because the app versions of Netflix never really let you properly browse the full catalogue: often you have to specifically search for something by name to find it. But who’s got the time to investigate the catalogue and find all the good stuff?

HELLO THERE, FRIEND.

Yer man Scullion has put together a list of 40 movies and shows on Netflix UK related to video games. I haven’t seen them all and therefore can’t vouch for their quality, and some are clearly aimed at children: then again, some of us have children, and most of us are kids at heart anyway.

Hopefully this list (in alphabetical order) will give you some inspiration so the next time you’re on Netflix you can just search for any of them by name and get stuck into some game-related goodness. Continue reading “40 video game-related shows and movies to watch on Netflix UK”

My 25 favourite ONM articles

Header image shamelessly stolen from Nintendo Life

My games journalism career started on 2 May 2006 when I joined the Official Nintendo Magazine (ONM) as a Staff Writer.

In 2009 I was promoted to Games Editor, which basically meant I was in charge of deciding which games should get covered, figuring out how many pages they should get and contacting the publishers and PRs to get review code.

ONM issue 5
The first issue of ONM I ever worked on: Issue 5, July 2006

I eventually left ONM after six fantastic years to work on the Nintendo Gamer site, but continued to work for the mag on a freelance basis, providing reviews and features and occasionally appearing on the ONM podcast.

Given that these six years covered the entirety of the hugely successful Wii’s run – and the vast majority of that of the DS – it’s probably no surprise that most of my Twitter followers (or at least those who like voting in Twitter polls) have been with me since the ONM days.

These days, the magazine is no more: it closed down in October 2014. The website was wiped too, meaning unless you want to go trawling through archive.org you’re going to struggle to find any ONM articles online.

Before the mag closed down, I accessed its content database and downloaded PDFs of almost every article I’d written: as many of my reviews, previews, news items, guides, letters pages and features as I could get my hands on. I needed to keep hold of some sort of tangible evidence of those six years.

The result is a folder (along with a backup folder on an external drive) consisting of 1051 articles, coming in at over 5GB in size, all containing the words I wrote for the publication that meant so much to me.

Now, much as I’d love to just upload all 5GB and share it with the world, the reality is that Future Publishing still owns the copyright to everything that was created under its roof. It’s issued takedowns to other sites for posting old magazine articles in the past, and I’m not a fan of going to lots of effort to do something only to have it undone.

In December 2018, though, I reached out to Future to ask if I could put together a sort of ONM Advent Calendar on Twitter where each day contained one of my favourite articles from my time at the magazine. They generously gave me permission to republish 24 old articles, which I duly did.

You can only do so much on Twitter, though, and I’d have loved to have said more about each of the articles. So, here they are again, along with more detailed ‘liner notes’. And, just to bring things up to a round 25, I’m also adding my Super Mario Galaxy and Super Mario Galaxy 2 reviews (which Future had also previously given me permission to republish on Tired Old Hack).

My time at Official Nintendo Magazine remains one of my highlights of my life. Hopefully these 25 articles, all written by yours truly, go some way to explaining why it was such a fun and rewarding time. Continue reading “My 25 favourite ONM articles”

The 10 best games of 2019

This article is available in both written and video format. The video shows the games in action while I read the article as a voiceover, so if you watch the video you don’t need to read the written article that follows since it’s the same ‘script’.

And so, the curtain draws on 2019 and it’s easily been one of the most exhausting years for yer man Scullion, most notably with the completion of my SNES Encyclopedia, which should be out in August 2020.

That’s not to say I haven’t had time to squeeze in my fair share of gaming, though, so here’s my ten favourite games of the past year. Continue reading “The 10 best games of 2019”

20 Pokemon who can happily f*** off

WARNING: As if it wasn’t already clear by the title, this article is a little swearier than usual. If you have Pokémon-loving kids, please don’t let them read this. Send them to Serebii instead, which is the ultimate Pokémon site.

Pokémon Sword & Shield are now a little more than a month away, and fans are eagerly anticipating the arrival of the series’ eighth generation.

Well, that is, except for one little issue: it’s been known for some time now that not every Pokémon will be included in the game. Some of the older ones are going to be axed, with developer Game Freak citing development time as the main reason.

This begs the question, then: which Pokémon will be in, and which ones will be out?

Yer man Scullion’s stepped in to solve the problem. Here’s my list of 20 Pokémon we could all happily do without.

To the best of my knowledge – not counting the ridiculous 24-hour stream that’s currently running at the time of writing – none of the Pokémon listed below have already been confirmed for the game (with one exception).

This means almost all of them could still potentially be missing when the game releases on 15 November.

Note: if Vanillite hadn’t already been confirmed it definitely would have been in here too, because it’s just a fucking ice cream cone.

Feel free to share your own most hated Pokémon in the comments. Before that, though, let’s begin the cull. In National Dex order… Continue reading “20 Pokemon who can happily f*** off”

14 things you should never say to a games journalist

I’d be lying if I said being a games journalist was a miserable experience.

Yes, the money’s usually shit and it can be quite stressful at times (more on that in a bit), but there’s still no denying that being able to cover a hobby you love is a wonderful thing. It’s the reason I’m still doing it after nearly 13 years.

That said, there’s still one thing about the job that can be pretty frustrating: human interaction. Don’t get me wrong, it’s often great to engage with readers and discuss this wonderful medium with like-minded, enthusiastic folk.

But sometimes you end up talking to a wanker instead. Or rather, being ‘talked at’ by one.

The wonder of the internet is that some people fancy themselves as amateur Charlie Brookers, and like nothing more than traipsing around from site to site trying to puncture credibilities with sharp-witted remarks that let us all know that we may fool other people but not them: they’re onto us.

The difference, of course, is that Charlie Brooker is genuinely clever and funny, whereas these young chaps (and they usually are young chaps, let’s face it) are instead boring and unoriginal.

Us games journalists can be a dangerous bunch, as you can tell by my nifty ‘future of law enforcement’ uniform here

Inevitably, this lack of originality results in games journalists being fed the same boring lines on a regular basis by cocky pricks who think they’re bringing us down a peg or two but are, in reality, as edgy as a football.

How can you make sure you’re not one of these tragic scrotums? Well, yer man Scullion is here to help you out. Having endured my fair share of abuse over the past 13 years (after all, don’t forget Tired Old Hack was even named after a particularly insulting email I was once sent), I’ve decided to share some of the more common – and therefore boring and ineffective – shite that’s been slung my way over the years.

Healthy debate is all well and good, but if you want to make sure a games journalist pays the slightest bit of attention to the point you’re trying to make, take my advice: never use any of the below lines or you’ll be shunned pronto. Continue reading “14 things you should never say to a games journalist”