Team17 / Playtonic Games
Xbox One, PS4, Switch, Steam (Xbox One version reviewed)
Banjo-Kazooie and its sequel Banjo-Tooie were released back in 1998 and 2000 as alternatives to the glory that was Super Mario 64.
Both games were developer Rare at its best: colourful platforming worlds, witty dialogue, music that was catchier than bird flu and more collectibles than an amiibo addict’s shelves (I speak from experience here).
For a decade and a half fans had been hoping for a Banjo-Threeie, but after Rare was bought by Microsoft it started to look unlikely (the unsatisfying spin-off game Banjo-Kazooie: Nuts & Bolts aside).
When Rare then switched its focus to Microsoft’s ill-fated Kinect peripheral, all hope of seeing a Banjo-Threeie died.
That’s when a bunch of former Rare staff members from the Banjo days decided “fuck it, let’s just make it ourselves”. Cue Playtonic Games with Yooka-Laylee. Continue reading “Yooka-Laylee (Xbox One) review”

















