Ubisoft / Ubisoft Toronto
Switch, Xbox One, PS4 (Switch version reviewed)
This review is available in both written and video format. Naturally, the video shows the game in action while I read the review as a voiceover. If you watch the video, then, you don’t need to read the written review that follows since it’s the same ‘script’.
It’s fair to say the toys-to-life genre is on its arse.
What began as a craze when Skylanders appeared seven years ago has burned out: plastic figures now replace plastic guitars in this generation’s second-hand game shops.
Skylanders may not officially be dead but considering Activision hasn’t released one of its annual games since 2016, it’s safe to say it’s been benched indefinitely.
Meanwhile, the death of Disney Infinity and Lego Dimensions – two games much better than Skylanders – showed that not even two of the world’s strongest child-friendly IP could stop the toys-to-life boat sinking.
The only thing still hanging in there are amiibo, but that’s because they’re video game themed – not Disney, Lego or original creations – and many gamers (like myself) collect them for display purposes.
It’s a little odd, then, that as toys-to-life finds itself lying in a coma, Ubisoft’s turned up at the hospital with a crate of beer looking for a party.
Continuing the plastic guitar analogy, Starlink is the DJ Hero of toys-to-life, turning up late in the genre’s life and offering one more inventive way to breathe new life into it.
I know what you’re thinking. I was thinking it too. But before you roll your eyes and say “too little, too late”, do consider that Ubisoft has made a very clever decision that could make all the difference to you:
You don’t need the toys. In fact, the game is much better without them. Continue reading “Starlink: Battle For Atlas (Switch) review”
















