Starlink: Battle For Atlas (Switch) review

Ubisoft / Ubisoft Toronto
Switch, Xbox One, PS4 (Switch version reviewed)

This review is available in both written and video format. Naturally, the video shows the game in action while I read the review as a voiceover. If you watch the video, then, you don’t need to read the written review that follows since it’s the same ‘script’.

It’s fair to say the toys-to-life genre is on its arse.

What began as a craze when Skylanders appeared seven years ago has burned out: plastic figures now replace plastic guitars in this generation’s second-hand game shops.

Skylanders may not officially be dead but considering Activision hasn’t released one of its annual games since 2016, it’s safe to say it’s been benched indefinitely.

Meanwhile, the death of Disney Infinity and Lego Dimensions – two games much better than Skylanders – showed that not even two of the world’s strongest child-friendly IP could stop the toys-to-life boat sinking.

The only thing still hanging in there are amiibo, but that’s because they’re video game themed – not Disney, Lego or original creations – and many gamers (like myself) collect them for display purposes.

It’s a little odd, then, that as toys-to-life finds itself lying in a coma, Ubisoft’s turned up at the hospital with a crate of beer looking for a party.

Continuing the plastic guitar analogy, Starlink is the DJ Hero of toys-to-life, turning up late in the genre’s life and offering one more inventive way to breathe new life into it.

I know what you’re thinking. I was thinking it too. But before you roll your eyes and say “too little, too late”, do consider that Ubisoft has made a very clever decision that could make all the difference to you:

You don’t need the toys. In fact, the game is much better without them. Continue reading “Starlink: Battle For Atlas (Switch) review”

NBA 2K19 (Xbox One) review

2K Sports / Visual Concepts
Xbox One, PS4, Switch, PC (Xbox One version reviewed)

This review is available in both written and video format. Naturally, the video shows the game in action while I read the review as a voiceover. If you watch the video, then, you don’t need to read the written review that follows since it’s the same ‘script’.

This year marks the 20th anniversary of the NBA 2K series, which started in 1999 with the fittingly named NBA 2K on the Dreamcast.

For two decades now developer Visual Concepts has been tweaking and improving its take on America’s third-favourite sport, and by this point it’s got everything down to a fine art: on the court, at least.

At this stage NBA 2K is as close to a perfect representation of basketball as you can get, so it’s probably unsurprising that things don’t feel massively different this year compared to 2K18. Continue reading “NBA 2K19 (Xbox One) review”

Capcom Beat ‘Em Up Bundle (Xbox One) review

Capcom
Xbox One, Switch, PS4, Steam (Xbox One version reviewed)

This review is available in both written and video format. Naturally, the video shows the game in action while I read the review as a voiceover. If you watch the video, then, you don’t need to read the written review that follows since it’s the same ‘script’.

I’ve been an enormous fan of the beat ’em up genre for decades now, though it’s not as prolific as it was back in the days of ’90s arcade gaming.

Capcom was arguably the company most responsible for the growth of the beat ’em up in those days, with 1989’s groundbreaking Final Fight the main driving force.

It was such an important and much-loved game that if you owned an arcade and you didn’t have Final Fight, you didn’t really own an arcade at all: you just had a bunch of shiny light-up boxes in a big room.

Naturally, Final Fight is very much present and accounted for in this fantastic compilation of seven Capcom beat ’em ups spanning from 1989-1997. Continue reading “Capcom Beat ‘Em Up Bundle (Xbox One) review”

Kartography #3 – Mickey’s Speedway USA

Kartography is my regular series in which I look at licensed kart racers throughout gaming history, and figure out where they fit on my all-time karting game leaderboard.

For more information on my scoring policy for Kartography, check out this introductory article.

Nintendo / Rare
Nintendo 64, Game Boy Color (N64 version covered)

The first two Kartography entries – in which I treaded the murky waters of Hello Kitty Kruisers and Garfield Kart – looked at fairly recent titles.

Not all karting games were released during the shiny HD era, though. With that in mind, it’s time to dive into the blurry-as-all-hell world of the Nintendo 64 (where possible, I always play and capture games on original hardware, not emulators).

Up next, then, is an N64 karting game from legendary UK studio Rare. No, not that Rare N64 karting game: Diddy Kong and chums can wait. I’m talking about the other one.

With its odd focus on real-world locations and relatively restrained racing controls, can Mickey’s Speedway USA overtake Hello Kitty and Garfield and claim the top of the Kartography leaderboard at this early stage? Continue reading “Kartography #3 – Mickey’s Speedway USA”

Review round-up: PES 2019, De Blob 2, Haunted Dungeons, Ultra Space Battle Brawl, Chiki-Chiki Boxy Racers, Ninjin

It’s time review round-up time again, in which I share my thoughts what I’ve been playing recently.

In this round-up yer man Scullion:

• Cheats on his beloved FIFA with PES 2019
• Paints the town red in De Blob 2
• Heads back to the ’80s in Haunted Dungeons: Hyakki Castle
• Plays yet ANOTHER Indonesian Pong/Street Fighter hybrid in Ultra Space Battle Brawl
• Squares things up in Chiki-Chiki Boxy Racers
• Rabbits on a bit in Ninjin: Clash Of Carrots
Continue reading “Review round-up: PES 2019, De Blob 2, Haunted Dungeons, Ultra Space Battle Brawl, Chiki-Chiki Boxy Racers, Ninjin”

Revealed: My Secret Project™

When I was six my dad came home from work with a new games magazine for me to read.

He’d been doing this for a while – he used to buy ZX Spectrum mags and CVG before I was even born – and now I was old enough to read and very much obsessed with my NES I loved each new issue he’d buy for me.

This one was something else, though. It was bright yellow, was twice the size of normal magazines and was a special edition created by the CVG staff. It was called The Complete Guide To Consoles.

Inside its 124 pages were over 300 reviews, covering “just about every game available on the PC Engine, Mega Drive, Sega, 7800, Coleco and VCS”.

Over the years the CVG team released a further three issues of The Complete Guide To Consoles, each one offering a new batch of reviews.

There were spin-off issues too: The Complete Guide To Sega, for example, covered “every” Master System and Mega Drive game available at the time (though in reality it was missing loads of stuff).

While I always enjoyed reading every magazine my dad brought home, I adored these ones in particular. I was constantly blown away by how many games were in there, and given that the first was released in 1989 – long before the internet was commonplace – they truly felt definitive.

I carried them everywhere I went, read them over and over, knew them cover to cover. By the time the fourth book – covering the likes of the Neo-Geo and Super Famicom – was released, I was old enough to know what I wanted to do when I was older.

Firstly, I wanted to write for a video game magazine: preferably CVG or Nintendo Magazine System, its official Nintendo spin-off.

Secondly, I wanted to write something ‘definitive’ too. Something like The Complete Guide To Consoles, that people would love, read multiple times and cherish like I did with those mags.

The ‘Welcome’ page of The Complete Guide To Consoles, written by my hero Jaz Rignall

Basically, I wanted to follow in the footsteps of my lifetime hero, Julian ‘Jaz’ Rignall. He joined CVG as a staff writer, became editor, then ended up editing The Complete Guide To Consoles too. Jaz was the man, basically, and I wanted to do what he did.

Those of you who know me already know how the first part of my dream went.

I went to university and got my Journalism degree in the hope it would help me get into a games magazine, and sure enough I made it: first as a staff writer (and then games editor) for the Official Nintendo Magazine, then online editor for Nintendo Gamer and finally – completing the dream – as games editor for, yes, CVG in its final years before it was tragically closed down.

I’ve been a games journalist for 12 years now, and have been lucky enough to do the ‘holy trinity’ of working on a magazine full-time, working on a website full-time and working freelance while running my own website. It’s safe to say, then, the first part of my dream – to write about games for a living – has been well and truly ticked off.

The second part, though – to write something definitive – has continued to elude me. Until now. Continue reading “Revealed: My Secret Project™”

Labo Toy-Con 03: Vehicle Kit (Switch) review

Nintendo / Nintendo EPD
Nintendo Switch

Dark Souls? Easy. Cuphead? No problem. Bloodborne? Pfft, didn’t even break a sweat.

No, friends, the hardest challenge in gaming today is finding three spare hours to build a cardboard steering wheel when you have a 10-week-old baby in the house.

But find that time I did: yer man Scullion’s been spending the past week and a half utterly rinsing the newest Labo kit, and I was pleasantly surprised to find it’s the most ‘game-like’ package so far. Continue reading “Labo Toy-Con 03: Vehicle Kit (Switch) review”

Ten great gaming ideas that failed

Over the years, the world of gaming has seen an endless supply of failures.

The vast majority of these failed because they were fundamentally flawed. They may have been created with the best of intentions but the likes of the Virtual Boy, Kinect and the Atari Jaguar died on their arse because they simply weren’t very good.

On rare occasions, however, something will fail even if it works well and the concept is solid. For whatever reason – bad marketing, a lack of developer support, even just being ahead of its time – some genuinely good ideas have found themselves unceremoniously dumped in the reject pile.

I know what you’re thinking: I SMELL A LIST FEATURE.

Sure enough, dear reader, here is a list of ideas I genuinely liked but which ultimately didn’t find the success they may have deserved, and were eventually consigned to history’s Big Book Of Broken Dreams. Continue reading “Ten great gaming ideas that failed”

Review round-up: Pool Panic, Picross S2, Miles & Kilo, F1 2018, Disney Heroes

It’s time for another review round-up, in which I give my thoughts on the games I’ve managed to squeeze in during baby naps.

In this round-up yer man Scullion:

• Plays with some balls in Pool Panic
• Attempts another square meal in Picross S2
• Finally gets the joke in Miles & Kilo
• Is grateful to have a halo in F1 2018
• Gets down to some free-to-play fighting in Disney Heroes: Battle Mode
Continue reading “Review round-up: Pool Panic, Picross S2, Miles & Kilo, F1 2018, Disney Heroes”

Kartography #2 – Garfield Kart

Kartography is my regular series in which I look at licensed kart racers throughout gaming history, and figure out where they fit on my all-time kart game leaderboard.

For more information on my scoring policy for Kartography, check out this introductory article.

Microids / Artefacts Studios
PC, 3DS, iOS, Android (PC version covered)

After kicking off Kartography last week with the mediocre Hello Kitty Kruisers (which scored 13/40), it’s time for game two to drive up to the… um, judging chamber. Or something.

Shortly after I posted the first Kartography I was informed that Garfield Kart was available for a dirt cheap price on Steam (it isn’t any more, but it’s still only £3.99).

Since it seems to have some sort of internet buzz around it at the moment as the alleged “worst game ever” (presumably by meme kids who’ve never experienced the joys of Wheelspin, Ninjabread Man, Rise Of The Robots or Superman 64), I decided to cover it next.

Although it was also released on mobile and 3DS (where it reportedly looks horrendous), today I’m looking at the version on Steam, where it currently has a suspicious 9/10 rating. You pesky meme kids.

TO THE JUDGING CHAMBER WITH THEE, GARFIELD KART. Continue reading “Kartography #2 – Garfield Kart”