The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System (my book!)

UPDATE: Here’s a video with yours truly showing the finished book in all its glory.

I’ve been writing about video games professionally for nearly 13 years now.

In that time I’ve reviewed thousands of games, written hundreds of features and covered thousands of news stories.

I take pride in all the work I do, but the NES Encyclopedia is by far my proudest accomplishment.

If you’ve been following my work for a while you’ll already be familiar with the NES Encyclopedia and everything it entails, but if you’ve just stumbled upon it for the first time, allow me to explain all via the not-at-all-overused method of the fake conversation.

Hello there, Chris.

Hello there, completely fictional person I always conjure up for articles like this. How have you been?

Oh, you know, I haven’t been up to much. Literally, I mean. Any time you aren’t making use of me in an article I don’t actually exist.

Right, right. So what’s the topic today?

Well, it’s your shiny new NES Encyclopedia. I shall be fulfilling the role of ‘person who’s never heard of it and wants to know more’.

It’s the role you were born to play! Well, created by me to play.

Quite. So, what’s this book all about then?

Glad you asked. The NES Encyclopedia is the definitive guide to the Nintendo Entertainment System’s software library. Every single game released for the NES during its lifetime is listed in this very book.

Every single one? What, so is Low G Man in it?

Yes.

How about Dusty Diamond’s All-Star Softball?

Yup.

And Super Mario Bros 3?

Of cour… why would you start with obscure ones and end with an obvious one?

You tell me, you’re the one writing the questions.

Regardless, the point is when I say every game, I mean every game: a grand total of 714 officially licensed NES titles, all present and accounted for.

Ah, but not every NES game was officially licensed. What about stuff like Cheetahmen II, or the Tengen games? They didn’t get a Nintendo Seal of Approval, so they don’t count in the list of 714.

That’s right, they don’t. That’s why there’s a second section at the back of the book dedicated to unlicensed games: the ones released on dodgy bespoke cartridges to bypass Nintendo’s copy protection.

There are another 162 games in this section, all given the same level of attention the licensed games get, making for a grand total of 876 games.

That’s a lot of games. Presumably most of the crap ones get a single-sentence acknowledgement just to make up the numbers.

Nope. The book is an A4 hardback, and every single game gets a quarter page at the very least, including a screenshot and a piece of trivia.

Trivia?

Yup, as in a fun fact or something related to the subject matter.

An example, damn you.

Well, take a look at the Donkey Kong spread. That shows the three ‘tiers’ of games in the book. The iconic games get a full page, other big titles get a half page and everything else – no matter how obscure or terrible – still gets a quarter page to itself.

I see. And those ‘fact’ bits are there for every game in the book?

Yup, all 876 of them. Even the unlicensed ones.

So this is a big book, then?

It is indeed. Like I say, it’s an A4 hardback. It’s full colour, consisting of around 270 pages, and around 180,000 words in total.

That’s 20,000 words longer than the first two Harry Potter books combined, and you also have my promise that I won’t half-heartedly add retrospective information about the characters’ sexual orientations years after it’s been published, like Rowling does.

That’s a shame. I always wished the Battletoads were gay.

Well, you do you, and I’ll support any fanfiction you choose to write.

Anyway, the book sounds good. How do I buy it? There’s usually a Kickstarter for these things, isn’t there?

Not this time. It’s done. It’s out in less than a week (30 March).

It’s done? No crowdfunding?

Nope. It was commissioned by a proper publisher, and everything. The lovely folks at White Owl Books (an imprint of the successful military publisher Pen & Sword) are handling publishing and distribution: this isn’t a crowdfunded, self-published thingy, it’s a legit, proper publication that you’ll find in book shops and the like.

So which book shops are we talking about?

Any shop that sells books, just like any other book. So you should be able to buy it in Waterstones and the like and if they don’t have it on the shelves you should be able to get them to order it in through their usual channels. If you need it, the ISBN number is 9781526737793.

A look at the ‘Unlicensed Games’ section. The 162 games here get the same treatment as the 714 licensed games.

And online…?

Yup, of course. The retail price in the UK is £30, but there are plenty of online stores selling it at a discount. Here are some links (all prices correct at the time of posting this):

Amazon UK – £21
Pen & Sword (direct from the publisher) – £24 introductory offer
WH Smith – £21
Waterstones – £30
Wordery – £26.70
Book Depository – £26.85
Blackwell’s – £26.40
hive.co.uk – £22.85
Foyles – £30

Note: These are all reputable book sites but I can’t speak for which ones will get stock in first, and which ones will result in you getting the book earliest. If I’ve learned one thing through this, it’s that the world of book releases is less reliable than the world of video game releases!

That’s all well and good, but I don’t live in the UK. I live in the United States of America.

Are you sure?

Yee haw.

Ah, I see it now. Well, you’re in luck: much like Eddie Murphy, the book is Coming to America™ – it’s due for release in July, with a retail price of $39.95. Here are some pre-order links.

Amazon US – $26.76
Barnes & Noble – $27.97
Powell’s – $39.95
Books-A-Million – $39.95
Wordery – $35.55 (UK based)
Book Depository – $35.44 (UK based)

Since the book isn’t due out in the US until July, my guess is that if you buy from the UK-based sites, you’ll get the book a bit earlier. That said, I can’t guarantee you won’t have import fees to pay or what have you, so it may be best to play it safe and go with Amazon, B&N etc. – you’ll save money if you don’t mind waiting a little longer.

Actually, I lied. I’m actually living in Canada just now. Can you tell me whereaboots I can order it from?

Are you allowed to say “whereaboots”? Isn’t that a bit… you know.

It’s okay, your wife is Canadian.

That’s right. Well, naturally, it’s going to be released in Canada too, where it appears the retail price is $55.50. Here are some links.

Amazon CA – $45.61
Indigo Chapters – $49.39
McNally Robinson – $55.50
Wordery – $46.72 (UK based)
Book Depository – $47.15 (UK based)

I lied again, sorry. I actually live in a different, undisclosed country that doesn’t fall into either the UK, USA or Canada.

Well that’s… okay, no worries. Amazon is really good these days at handling its own imports, so if your country has its own Amazon store the book should hopefully already be available to pre-order there.

Amazon Australia – $42.10
Amazon Brasil – R$139,05
Amazon Deutschland – €37,49
Amazon France – €36,99
Amazon Italia – €36,70
Amazon México – $615.28 (I certainly hope Mexican dollars have a crazy exchange rate)
Amazon 日本 – ¥4,785

Nothing yet in Amazon China, India, Netherlands, Spain or Turkey, I’m afraid.

If you live in a different country or don’t want to use Amazon, just search for ‘Chris Scullion’ in any other online bookstore located in your country. Alternatively, your other best option is to import from the UK, so I recommend either Wordery or The Book Depository.

Both sites are based in the UK, so should be getting in stock from 30 March, and both promise free worldwide shipping. I’ve never bought anything from them from abroad so can’t vouch for them personally and have no idea how long it would take your book to arrive, but both sites have been well-established for a long time so I have no doubt they’re above board.

Lovely. Just one thing… the NES isn’t my favourite console. Why have you gone with that?

That’s fine! I chose the NES because it’s the console that means the most to me personally. It was the first time I fell in love with video games, it was the reason I continued playing games my entire life, it’s the reason I studied journalism at university, it’s the reason I moved to London to become a games journalist at Official Nintendo Magazine, and it’s the reasons I subsequently met the woman who would become my wife and have our beautiful baby daughter.

Long story short, the NES shaped my life, and for a large part of my life I’ve always wanted to write a book that celebrated its entire library. I could have chosen any other system, really, but in my heart there was only one option.

Ultimately, getting it published is my dream being fulfilled. If it doesn’t sell a single copy, I’ll still be happy it exists. But please do buy it anyway, because it’s good.

That’s lovely. Would you do a SNES one though? I was more of a SNES person.

Here’s the thing. If it’s possible then yes, I would love to do a SNES one. In fact, my main dream now is to become the ‘encyclopedia guy’ and keep writing loads of these books, one for every system.

Then do it!

Hold your horses: remember I’m dealing with a publisher here. They (and I) want to make sure the NES book does well before we consider doing more.

I can’t justify once again spending hundreds of hours of research again and writing another 180,000 words, if only 20 people are going to buy the book (especially now I have a baby and free time is at a premium as it is). And, more importantly, the publisher can’t justify printing another book if it won’t sell enough copies.

So, no SNES book then? You SCUM.

I didn’t say that! Wow, you flew off the handle a bit quickly there. No, the reality is actually the opposite.

The publisher and I are both delighted with how the book looks, so we already have an agreement that if The NES Encyclopedia hits a certain sales target – and we’ll be able to tell fairly quickly based on pre-orders and the like whether it’s going to manage that – then I’ll be contracted to write The SNES Encyclopedia.

If that sells well, I’ll be contracted to write The Mega Drive / Genesis Encyclopedia. If that sells well… you get the idea.

I would love a situation where, 10-15 years from now, my shelves (and yours) have a load of my books side-by-side: the NES Encyclopedia, SNES Encyclopedia, Mega Drive Encyclopedia, N64 Encyclopedia, Dreamcast Encyclopedia, Game Boy Encyclopedia, PlayStation Encyclopedia and so on. But we need to get over this first hurdle.

Long story short, if you keep buying them, I’ll keep writing them.

Okay, I’ve pre-ordered. Anything else I can do to help?

Bless you. Spread the word: tweet about it, post about it on Reddit, talk about it on any forums or Discord servers you frequent. Essentially, do your best to make sure as many people as possible know this book exists. Link them to this page if you want: it isn’t going anywhere!

Also, when you get the book, please tweet about it (I’ll RT you) and please, please, please review it, especially if you bought it online. Customer reviews on sites like Amazon are an amazing help when it comes to convincing others to buy products, and if your reviews are positive (which I really hope they will be!) that’s only going to build more momentum.

That’s about it, really. If you have any more questions about the book at all, please do ask them in the comments and I’ll answer as best I can.

This is a massively exciting time for me, but it’s also a hugely nerve-wracking one. I’ve put so much into this book and while I’m so happy with the results, I really hope other people like it too. I wrote it for me, but more than that I wrote it for you, and I can’t wait to hear what you all think about it.

Thanks guys.

Chris x


If you want to help me write more, please consider donating to my Patreon account.

Don’t want to commit to a regular payment? I’ve now got a PayPal ‘tips’ jar: if you like my work in general feel free to chuck yer man Scullion a couple of quid and help stock up my Irn Bru fund so I can continue working away like a bastard.

Donate with PayPal

Alternatively, if you can’t afford to support me on Patreon, please do your normal Amazon UK shopping via this link or Amazon US shopping via this linkTired Old Hack is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for me to earn fees by linking to Amazon.co.uk and affiliated sites.

Gemhunter #14 – Mystic Midway: Rest In Pieces

In the last episode of Gemhunter, the Philips CD-I made its debut and shocked the world (well, a couple of people) by turning up a gem in the form of International Tennis Open.

Could lightning possibly strike twice? Let’s find out as yer man Scullion takes on another CD-I game, the dark funfair shooting gallery that is Mystic Midway: Rest In Pieces.

Gemhunter is my video series in which I try out forgotten, ignored, licensed or shovelware games I’ve never played in the hope of finding a hidden gem. The video is presented unedited so you can experience the game for the first time as I do. Enjoyed this video and want to see more? You can find past Gemhunter episodes here.

Tired Old Hack is an ad-free site for your browsing convenience. If you enjoyed this article please consider donating to my Patreon account.

Alternatively, if you’re a UK reader and can’t afford to support me on Patreon, please do your normal Amazon UK shopping via this linkTired Old Hack is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for me to earn fees by linking to Amazon.co.uk and affiliated sites.

TOH Game Club 2 – StarTropics

Well, I think it’s fair to say the first Tired Old Hack Game Club was a success. Well over a hundred people joined throughout the course of the month to take part in a Zelda II playthrough, helping each other out along the way.

Many even finished the game for the first time, commenting that were it not for the Game Club they probably wouldn’t have managed it. Which is lovely to hear.

With that in mind, let’s do it all over again. Continue reading “TOH Game Club 2 – StarTropics”

Gemhunter #13 – International Tennis Open

Could it be ‘unlucky 13’ for Gemhunter?

The much-mocked Philips CD-I makes its Gemhunter debut in this episode, with International Tennis Open going under the microscope.

Could a tennis game on a shite console possibly be a gem? You’ll have to watch to find out. And don’t worry about the sound being terrible at the start: it’s fixed by the time the game’s intro ends.

Gemhunter is my video series in which I try out forgotten, ignored, licensed or shovelware games I’ve never played in the hope of finding a hidden gem. The video is presented unedited so you can experience the game for the first time as I do. Enjoyed this video and want to see more? You can find past Gemhunter episodes here.

Tired Old Hack is an ad-free site for your browsing convenience. If you enjoyed this article please consider donating to my Patreon account.

Alternatively, if you’re a UK reader and can’t afford to support me on Patreon, please do your normal Amazon UK shopping via this linkTired Old Hack is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for me to earn fees by linking to Amazon.co.uk and affiliated sites.

ToeJam & Earl: Back in the Groove! (Switch) review

HumaNature Studios
Switch, Xbox One, PS4, Steam (Switch version reviewed)

I’m not exaggerating when I say the original ToeJam & Earl is one of my favourite games ever (check my Mega Drive Classics video for proof).

Its funky music is among the greatest ever contributed to the medium. Its bizarre sense of humour remains hilarious to this day. And any game that calls you a ‘poindexter’ for levelling up is a classic in my book.

Over the years, this ToeJam & Earl fan has seen his beloved series go through an altogether different kind of funk. The sequel, Panic on Funkotron, was a strange 2D platformer that had an eccentric art style but came nowhere close to the original’s brilliant top-down free-roaming exploration.

A decade later, the third game – ToeJam & Earl III: Mission to Earth – launched as an Xbox exclusive, and I actually blew my entire student loan on an Xbox and a copy of the game, living like a pauper for months so I could play what was an admittedly average threequel.

That Xbox game launched in 2002, but since then… nothing. In the nearly two decades since, I’ve played the original countless times – constantly reliving the days an 8-year-old me first discovered and fell in love with it – while endlessly praying for a comeback.

I’m now 35, and that comeback is finally here. And it’s good. Continue reading “ToeJam & Earl: Back in the Groove! (Switch) review”

GCHD Mk-II (GameCube) review

Retro gaming is bloody lovely, but trying to get your old games looking nice on a modern TV is a far less pleasurable experience.

Thankfully, there are a bunch of companies making all sorts of gadgets, gizmos and doohickeys designed to take the hassle out of this and make retro games look as impressive as possible on today’s HD and 4K televisions.

The GCHD MK-II, the latest offering from tech company EON, attempts to do this with the trusty Nintendo GameCube, and the results may impress you: as long as your expectations are realistic. Continue reading “GCHD Mk-II (GameCube) review”

TOH Game Club 1 – Zelda II: The Adventure Of Link

There once was a time, long before the days of the internet, when groups of friends would gather in playgrounds all over the world and discuss the games they were playing.

I grew up having daily lunchtime chats with my pals about the big game of the moment, sharing secrets and offering advice to each other along the way.

I told one of my pals about the warp zone in the whale area in Super Mario Bros 2. He told me how to solve the Deborah Cliff puzzle in Castlevania II (he got it from a magazine: there’s no way we’d have figured it out otherwise).

That sense of camaraderie is still there to an extent these days: when new games are released, they’ll enjoy the spotlight on Twitter for a week or so while people share screenshots and clips of stuff they’ve done.

Retro games, though, no longer get to enjoy this. Because the emphasis these days is on playing the big new games on day one because of the old FOMO issue, anyone trying to discover an old game for the first time will most likely be doing so on their lonesome.

It’s a shame, because older games are often the ones that most need to be discussed with others. In the days before hand-holding was commonplace and many games became about simply running to the next flashing point on your map, 8-bit and 16-bit games were regularly happy to leave you in the dark and make you figure it out yourself.

I miss the days when friends would come together and share their experiences, their advice and their enthusiasm for the purposes of helping each other out, rather than to try and get likes on Twitter. So I’m trying to get those days back.

Welcome to the Tired Old Hack Game Club! Continue reading “TOH Game Club 1 – Zelda II: The Adventure Of Link”

Wee-views: New Star Manager, Omega Strike, Pang Adventures, Clouds & Sheep 2, Super Hero Fight Club Reloaded, Feudal Alloy, Forever Forest

Welcome to another helping of wee-views! These are ‘wee reviews’ of games that I didn’t get round to completing, but did play enough to have formed a fairly solid opinion.

Please do bear in mind, then, that each of these games could end up getting better or worse as you progress further in them. For a more detailed explanation of the thought process behind wee-views, check out the original wee-view page.


New Star Manager

New Star Games / Five Aces Publishing
Switch, PC, iOS, Android (Switch version reviewed)

How much I’ve played – Got promoted from Scottish League Two, finished mid-table in Scottish League One

A number of years ago I was hopelessly addicted to New Star Soccer, a mobile game in which you played as a young up-and-coming footballer.

New Star Manager is its follow-up, and having previously been released on mobiles as New Star Soccer Manager it’s now made a high-profile transfer to the Switch, ditching its controversial microtransactions along the way (as well as the word ‘Soccer’ from its title for some reason). And it’s just as bloody addictive as its predecessor was.

This time, as the name suggests, you aren’t in charge of a single player but the manager of an entire team.

As well as buying and selling players, figuring out formations and assigning team tactics, you also need to keep players happy, take part in press conferences and upgrade your team’s facilities (from the training ground and scouting system to the actual stadium itself).

Best of all, though, is the actual match process itself. At first glance it’s similar to Football Manager, with text commentary appearing as the game progresses at high speed. When it comes to highlights though, things change.

When there’s an important moment, Football Manager cuts to a view of the pitch so you can see it playing out in front of you. New Star Manager goes one better by letting you actually take control of these moments.

Here you can pass to players’ feet, pass to space instead, create player runs or just go off on a dribble if you feel like it, all with the hopeful aim of getting a shot on goal.

It’s essentially a player-manager game, then, and it’s extremely moreish, but that’s not to say it isn’t without its setbacks. Every player name in the game is completely fictional – so you can’t go wandering into the transfer marked armed with a list of real-life players you want to sign – and you have to start off as a brand new team in the bottom division of the country you choose (meaning I couldn’t manage Celtic).

It was also originally designed with touch screens in mind, and while you can use the Switch’s touchscreen in handheld mode, if you’re using the JoyCon or Pro Controller it can take a wee while to get used to the button-based interface. You do get it eventually, though.

That aside, this is exactly the sort of game that’s going to have me losing a lot of sleep in the future, because I haven’t played anything with such a strong “one more game” feeling in a while and I’m already obsessed with it. So yeah, thanks a lot, New Star Manager.


Omega Strike

Woblyware / Digerati Distribution
Switch, Xbox One, PS4, PC (Switch version reviewed)

How much I’ve played – Unlocked all three characters, put about 5-6 hours in

We’re now at the stage that you can’t turn around without bumping your head into a Metroidvania game: it’s fair to say the genre is becoming massively oversaturated.

I can safely say that of all the indie Metroidvanias I’ve played in the last five years, Omega Strike is definitely one of them.

Its gimmick is that you can switch between three characters (eventually, once you rescue the other two). One of them can push blocks, one of them can roll Morph Ball style through tunnels, and one has a double-jump.

Cue your usual Metroidvania routine where certain areas can only be accessed once you’ve got the right character, or their specific upgrades.

Nothing about Omega Strike offended me in any way: it looks nice enough in a Metal Slug sort of way, its music is pleasant enough and there’s nothing about the way it plays that feels particularly broken or clunky.

Its checkpointing system is generous enough, its boss fights aren’t cheap and it’s just a half-decent game all round. But it just doesn’t have that spark that makes it stand out among the countless other Metroidvanias that also perform adequately.

When a game like this doesn’t have its own unique character design, setting or sense of humour it’s hard to recommend with any enthusiasm beyond saying: “it’s fine, it works, it’s fun enough, it meets a need.”

So, if you can afford Omega Strike and you like this sort of thing, then you might as well get it because it’s fine, it works, it’s fun enough and it meets a need.


Pang Adventures

DotEmu / Pastagames 
Switch, Xbox One, PS4, PC (Switch version reviewed)

How much I’ve played – cleared the first four worlds in Tour Mode

The original Pang, also known as Buster Bros, was released way back in 1989. Since then there have been a bunch of sequels and remakes, most of which have just been alright.

It’s also worth bearing in mind that the DS one was called Pang: Magical Michael, which is maybe the worst game name ever.

Regardless, Pang Adventures is the latest edition. It first came to the PS4, Xbox One and PC a few years back, and now it’s made the trip to Switch like so many other smaller current-gen games looking for a second chance at glory.

To be fair, this one deserves it to an extent because it’s probably the best version of Pang to date.

It goes for a ‘world tour’ theme, meaning your role is to fly around the planet, visiting various locations and using your harpoon gun to destroy all the killer balloons floating around.

In typical Pang fashion, each time you destroy a balloon it splits into two smaller balloons, meaning there’s a light element of strategy here: if you go guns-a-blazing right away and destroy all the big balloons, you could end up with a sea of tiny, hard-to-hit ones resulting in your inevitable death (it’s one-touch kills in this one).

Oddly though, the best thing about the game is the fact that it gives you infinite lives, something the previous ‘80s and ‘90s Pang games didn’t do.

It may seem strange to praise a game for offering less of a challenge, but by its very nature Pang can be pretty difficult when you’ve got loads of bubbles bouncing all over the place.

It’s not like having endless lives means you can soar through it: when you die you start the level from the beginning, so you still have to beat each stage cleanly without taking a hit. It just means you a least have a chance of seeing the later stages, whereas in the past when you reached a particularly tricky one you that was probably where you’d lose all your lives, get Game Over and have to start again.

Pang has always been a series I’ve played for 10 minutes or so before bailing when it started getting annoying, but this one? This one I like.


Clouds & Sheep 2

HandyGames
Switch, Xbox One, PS4, PC, iOS, Android (Switch version reviewed)

How much I’ve played – About 3-4 hours’ worth

Another game that was originally released on mobile, Clouds & Sheep 2 hit iOS and Android about three and a half years ago and now it’s on Switch.

Starting off with a single sheep in a small field, the aim is to eventually increase the former in number and the latter in size so you end up with the sort of bustling sheep paradise that would have farmers soiling their slacks in excitement.

To do this you have to perform a series of tasks and fulfil your sheep’s needs (not like that, you pervert) in order to make sure they’re happy. Get two sheep to fall in love and a baby sheep will turn up, continuing the circle of life and no doubt making Elton John shed a tear.

One gimmick is the ability to control the clouds, hence the title: if you combine enough clouds together you can create either a rain cloud or thunder cloud to water things or destroy objects respectively.

It looks nice enough and the music is pleasant (if repetitive), but by a mere two hours in I already felt I was done with it. It can often be annoying waiting for certain resources to build, and even though there are loads of objects and pieces of scenery you can work towards affording and placing in your field, I really couldn’t muster up the enthusiasm.

Although it isn’t identical, I had more fun playing New Frontier Days, which is a similar mobile-based resource management game. I have no doubt that Clouds & Sheep 2 will appeal to some who are fans of this genre. It just didn’t click with me.


Super Hero Fight Club: Reloaded

Incuvo / Qubic Games
Switch, PC (Switch version reviewed)

How much I’ve played – Cleared Arcade mode, beat about 10 challenges

Ever since the cult success of Towerfall, countless indie developers have been trying to strike gold with a new multiplayer party game to replace it. This isn’t it, but it isn’t terrible.

It’s a retro-themed one-hit-kills jousting game, where the aim is to win each round by hitting your opponent before they hit you.

Each character can fly around in any direction, but the twist is that there are three distinct weapon types, each with their own strengths and weaknesses.

Straight swords and lances are the easiest to use – because you simply fly into your opponent to beat them – but they have the shortest range.

Spinning weapons (like a ball and chain, or mouse and cable if you’re playing as the ‘Anonymous’ keyboard warrior) have a longer range, but also require a lot more skill because you have to swing them around manually, using the game’s momentum and physics.

Meanwhile, projectile weapons (guns, arrows and the like) obviously have a much longer range, but also have a short pause between shots, meaning if you miss you’re exposed to attack for a while.

In theory this sounds like it could be rife with strategic possibilities, but in reality it isn’t very well-balanced. The spinning weapons require too much skill and the long-range weapons aren’t accurate enough to justify their slow reloading, meaning characters with swords are almost always the best option.

It does try to keep things interesting with power-ups and a few single-player modes (like a level-based ‘arcade’ mode and a series of challenges), but its imbalance means it’s only really at its best – be it solo or in multiplayer – when two characters have the same type of weapon.


Feudal Alloy

Attu Games
Switch, Xbox One, PS4, PC (Switch version reviewed)

How much I’ve played – around 4 hours

It’s been around five minutes since you last read about a Metroidvania game, so judging by my watch that means it’s probably time for another one.

Feudal Alloy puts you in the metallic feet of Attu, a medieval robot who’s controlled by a fish that swims around in a tank in its head.

After a bunch of outlaws ransacks his village, burns his house down and steals the town’s oil supplies, Alloy decides to head out, rusty old sword in tow, to find them and dish out some robo-justice.

Don’t worry about any of that, though: this is all just an excuse to explore yet another large area filled with a bunch of smaller rooms, some of which can’t be accessed until you get new skills later in the game.

It looks nice enough – going down the hand-drawn look instead of the 8-bit or 16-bit look means it feels a little less generic – and the music’s fine too.

But it’s just… I don’t know. There are just so many of these games now, you know?

It’s not without its flaws. In the early few hours enemies can take a little too long to kill: this leads to you taking frustrating levels of damage as a result, and makes combat feel unsatisfying. It doesn’t really feel like your battling enemies, more chipping away at them with a spoon.

Checkpoints are a tad too far apart too, meaning when you die (which you will) you’ll find yourself retracing your steps too often.

The result is a game that is by no means the best of its genre, but is perfectly harmless in every way. And yet, there are so many others on the Switch that I would only really say “get this” if you’ve already played through, say, Hollow Knight.

Or Dead Cells. Or Gris. Or Axiom Verge. Or SteamWorld Dig 2. Or The Mummy Demastered. Or Yoku’s Island Express. Or Bloodstained. Or Guacamelee.


Forever Forest

Mad About Pandas / Fictive Studio
Nintendo Switch

How much I’ve played – 3-4 hours

Last up is this odd survival game developed by German studio Mad About Pandas.

Forever Forest has you exploring a massive woodland area as a small masked creature. You have to head north, lighting up the various temples you come across in order to illuminate the entire forest.

As you do this you’ll encounter progressively more difficult enemies, but you can attack them and take their horns, which can then be traded at shrines for new abilities and upgrades.

It’s a simple idea, but it can take a while to get used to. Its is a bit of a mixed bag: it’s minimalist enough to leave you trying to figure out what to do next, while at the same time the menus are clunky enough to take a little too long to adapt to.

Meanwhile, although the actual game itself is easy enough to play – you have one main rolling pounce that doubles as both your attack and an evasive move – other elements, like the power-ups you can collect and activate, can be confusing.

It doesn’t help that the game regularly stutters and can be pretty bloody glitchy in general. I spent my first 40 minutes completely stuck until I realised the fact I couldn’t get into the first temple at the beginning of the game was down to a weird bug blocking my entry. After restarting the game I wandered in with no problems.

Forever Forest looks atmospheric and definitely gets points for artistic merit, but its deliberately vague nature makes playing it confusing at times, and when you do know what’s going on the performance issues are constantly irritating.

Much as I like its style, this is one forest I sadly don’t see myself playing through forever.


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Resident Evil 2 remake (Xbox One) review

This review is available in both written and video format. The video shows the game in action while I read the review as a voiceover, so if you watch the video you don’t need to read the written review that follows since it’s the same ‘script’.

Capcom
Xbox One, PS4, Steam (Xbox One version reviewed)

While I’m obviously a massive fan of gaming, I’ve also got a real love for horror movies, especially those from the ‘70s and ‘80s.

The Resident Evil series, then, has always been a big favourite of mine. It’s quite fitting, too, that I can draw parallels between it and one of my favourite movie franchises, George A Romero’s ‘Dead’ series.

The obvious connection is zombies: that sort of goes without saying. But both also essentially kicked off an entire genre – zombie movies and survival horror – and both went through a bit of a rough patch during their fifth and sixth instalments (Resi 5 & 6, and Diary & Survival Of The Dead).

As well as this, on a personal level my favourite entry in each series was the second: both Resident Evil 2 and Dawn Of The Dead built on what made their predecessors so effective, by moving their settings from a house in the middle of the countryside to a more urban location.

George Romero even directed some Japanese TV commercials to promote Resident Evil 2, just in case the connection wasn’t solid enough.

Over the past week I’ve decided I can now add another example to this comparison: not only are Resi 2 and Dawn Of The Dead my favourites in each series, I’m a big fan of both their remakes too. Continue reading “Resident Evil 2 remake (Xbox One) review”

Travis Strikes Again: No More Heroes (Switch) review

Grasshopper Manufacturer / Nintendo
Nintendo Switch

Cult game designer Suda51 has always made games that divide opinion.

Whether it’s the heavily stylised Killer7, the sexually provocative Lollipop Chainsaw, the punk rock demon hunting of Shadows Of The Damned or the combo-based bloodfest that is Killer Is Dead, gamers have always been split into two camps: those who believe his games have always felt a little rough around the edges, and those who say his often eccentric and bizarre storylines make up for it.

On Nintendo systems, Suda’s best known for the two No More Heroes games, which very much embodied this division. The story of nerdy otaku Travis Touchdown and his quest to kill everyone on a global assassin leaderboard was criticised by some for its slightly clunky combat and repetitive action, but praised by others for its outlandish plot, lashings of gore (in some regions) and tendency to shatter the fourth wall into tiny polygonal pieces.

It’s been eight years since No More Heroes 2, and those who fall into the second camp (including me) have been desperately praying for a third game in the series. Travis Strikes Again isn’t it, but it’s a fun spin-off that should satisfy their cravings for a while. Continue reading “Travis Strikes Again: No More Heroes (Switch) review”