Dodo Peak review

This review is available in both written and video format. Both versions have the same ‘script’, so if you’re able to watch the video I’d recommend doing that, since you can see the game in action without worrying about missing anything I’ve written. Here’s the video:

Screenwave Media / Moving Pieces Interactive
Switch, Apple Arcade (Switch version reviewed)

Dodo Peak was a launch title on Apple Arcade in September last year, back when we all still naively thought that for the foreseeable future we’d be outdoors with our phones a lot.

It’s finally broken free of its iOS shackles, though, and arrived on the Switch eShop this week. It’s a good job it did, too, because while it’s a fairly basic game in the grand scheme of things it’s also an entertaining one that’ll keep you busy for a while. Continue reading “Dodo Peak review”

Streets of Rage 4 review

This review is available in both written and video format. Both versions have the same ‘script’, so if you’re able to watch the video I’d recommend doing that, since you can see the game in action without worrying about missing anything I’ve written. Here’s the video:

Dotemu / Lizardcube
PS4, Xbox One, Switch, PC (PS4 version reviewed)

Streets of Rage 2 is one of my top 5 favourite games of all time. To my mind, it’s a virtually flawless game: one that would feel just as immensely satisfying during my thousandth playthrough as it did during the first.

Because of this, you’d think I would have been thrilled when it was announced that Streets of Rage 4 was finally on the way. On the contrary: having watched some of the trailers, I was worried that this may not be the Streets of Rage I knew and loved, and that in the 26(!) years that have passed since the last game, it looked like something special may have been lost.

When I was offered review code for the game a fortnight ago I reluctantly accepted, ready to have my heart broken. Instead, for the past two weeks my heart has been singing from the rooftops. Although it’ll never replace my true love, there’s no denying that Streets of Rage 4 is glorious. Continue reading “Streets of Rage 4 review”

Capcom Home Arcade review

We’re very much living in the age of the mini system, with practically every relevant company eagerly miniaturising its consoles and computers in the hope that lightning will strike again with the same intensity of the NES Mini.

These mini systems almost always come with full-sized controllers, which makes perfect sense: after all, it’s all well and good shrinking a Mega Drive down to a fifth of the size but the technology doesn’t exist yet to shrink our hands to the same degree.

What happens, though, when the original control method wasn’t that small to begin with? What if the system was, say, a dirty big arcade cabinet? Cue the Capcom Home Arcade, the ‘mini’ system that’s bigger than pretty much every full-sized one.

Containing an interesting selection of 16 Capcom arcade titles spanning from 1988 to 2001, the Capcom Home Arcade is huge in plenty of ways, from its dimensions to its price tag, to… okay, it’s huge in two ways.

Does it justify dropping £200 on the bastard though? Let’s find out. Continue reading “Capcom Home Arcade review”

Exclusive – Night Trap mobile prototype footage

As you may already know, I’m an enormous fan of Night Trap, the 90s FMV game from Digital Pictures.

(If you aren’t familiar with the game I published a massive love letter and video review a while back, so fill your boots with that first.)

nighttrap_boxLast year there was a Kickstarter campaign for a remastered version of Night Trap, run by its current rights holders. The campaign died on its arse, partly because it was confusing and didn’t really offer an indication of how the finished game would look. However, part of the campaign read:

“In recent years we’ve been deluged with messages from fans who’ve said they want a new version of their favorite game, but with a degree of video quality that modern hardware can deliver. It’s our mission to deliver that product.”

They may not have delivered that product, but someone else has. Step forward Tyler Hogle, an indie developer who’s put together a working fan-made prototype of a mobile version of Night Trap for Android. Continue reading “Exclusive – Night Trap mobile prototype footage”