The REAL history of Super Mario games

Today marks the 35th anniversary of Super Mario Bros, one of the most iconic and influential video games ever made.

I’ve spoken at great length about what Super Mario Bros means to me (long story short: without that game my life, career and future would have been completely different), so I won’t bore you with the story again.

Instead, on the Tired Old Hack Discord server a few days ago the lovely MartynStuff gave me a request: be the man who finally tells the REAL story about the history of Mario games. The TRUE story, not the inaccurate tales you read online.

Friends, I’m happy to oblige. Here’s the real story of the Super Mario series. A warning in advance: keep this article away from the kids because it’s got swearing in it. After all, everything here happened in real life, and real life has swearing in it sometimes. Continue reading “The REAL history of Super Mario games”

Super Mario Maker 2 (Switch) review for people who don’t want to create anything

Nintendo / Nintendo EPD
Nintendo Switch

super-mario-maker-2Let me just make something clear so you know where I stand before going into this review: I’m very much a left-brained person.

For those unaware of the concept, it’s said that people who are more creative and artistic tend to use the right side of their brain more, whereas those who are more analytical and logical favour the left side.

Most of the time games are perfectly suited to both left and right-brained people: you’re given a task and can reach the goal using whatever logical or creative means you see fit.

Every now and then, however, you get a game that mainly appeals to right-brained, artistic types, where most of the fun is achieved through making your own creations. You know the type, games like LittleBigPlanet, Minecraft and Super Mario Maker.

For left-brained folk like me, these games are not a cavalcade of possibilities: instead, they more often result in staring blankly at an empty canvas with no bright ideas on how to fill it. For us, these games live or die not by their creation tools, but by everything else they offer (usually user-created content).

With that in mind, then, this review of Super Mario Maker 2 is going to do something a little different. You can already find plenty of reviews of the game on other sites, most of which will presumably have dedicated a hefty chunk to the creation tools.

From a completely blind approach – I never read other reviews before writing my own – I see that my long-time pal and former CVG editor Andy Robinson has reviewed the game over at VGC, so based on his track record I’m going to confidently assume that’s where you should go for a ‘proper’ review of the game, creation mode and all.

Instead, I’m going to look at the game from the point of view of someone who has no interest in the creativity element, and just wants an infinite supply of Mario stages to play. If that’s you, welcome aboard. Continue reading “Super Mario Maker 2 (Switch) review for people who don’t want to create anything”

A load of potential plots for the upcoming Super Mario CGI movie

It’s been nearly an entire year since Nintendo announced during a financial briefing that Illumination – the studio behind the Despicable Me films – is working on a Super Mario movie with Shigeru Miyamoto.

Since then, there’s been absolutely nothing. No casting news, no release date, not even a plot. Well, yer man Scullion can at least help with the last of those.

Here’s a hefty helping of potential plots for the Super Mario movie. And yes, all of them are deadly serious and must happen.

Warning: this article isn’t suitable for kids. Like I say, some of these plots are deadly serious. Continue reading “A load of potential plots for the upcoming Super Mario CGI movie”

New Super Mario Bros U Deluxe (Switch) review

Nintendo / Nintendo EAD
Nintendo Switch, Wii U (Switch version reviewed)

The Switch will be two years old in just a couple of months, and Nintendo has diligently been ticking its way through the boxes to ensure each of its much-loved series are represented on the system.

Mario Kart? Tick. Zelda? Tick. 3D Mario, Smash Bros, Pokemon? Tick, tick, tick. At this point there are more ticks than you’d find at a particularly grubby pet shop.

Up next, then, is the series that kickstarted Nintendo’s home console success in the first place, Super Mario Bros. More specifically, a port of the Wii U’s offering, New Super Mario Bros U.

This Deluxe version pairs the main game with its Luigi-based DLC, adds a couple of new playable characters, and chucks in a resolution boost from 720p to 1080p for good measure. This makes it the definitive version of the game, but there are a couple of caveats in there. Continue reading “New Super Mario Bros U Deluxe (Switch) review”

Video preview – New Super Mario Bros U Deluxe (Switch)

Nintendo’s kicking off 2019 with another Wii U port, as New Super Mario Bros U Deluxe comes to the Switch on 11 January.

The Wii U version was much-loved by those who played it and ended up being the third-best selling title on the console, with 5.77 million copies sold.

Of course, given that the Wii U console sales themselves were poor, that made it a big fish in a small pond. Nintendo will be hoping that by putting the game on Switch – which already has a larger user base than the Wii U and continues to grow – it’ll reach a much greater audience more in line with the Wii and DS New Super Mario Bros games, which each shifted around 30 million.

Naturally, yer man Scullion’s been sent review code by Nintendo, and I’ve already started playing it. I’ll have a review ready before the game’s out, but it’s currently embargoed up the wazoo so you’ll have to wait until early 2019 for that.

Until then, here’s an 11-minute video in which I talk you through what’s new, show off the new characters and try to rewrite the lyrics to The Pogues’ Fairytale Of New York. Enjoy.

New Super Mario Bros U Deluxe is available on Nintendo Switch on 11 January. You can pre-order the physical version from Amazon UK.

In order that I could put this preview together, I received a digital copy of the game from Nintendo. The content of this preview was in no way positively influenced by this.

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Mario Tennis Aces (Switch) review

Nintendo / Camelot Software Planning
Nintendo Switch

Mario Tennis and I have been on bad terms for the past couple of years.

It’s a series I’ve loved ever since the Nintendo 64 and Game Boy Color days, but in recent years it’s been up and down more times than an eager ballboy.

In 2009 the brilliant GameCube game Mario Power Tennis was re-released on Wii, its once-tight controls replaced with frustratingly inaccurate Wii Remote swings.

Then, a few years later, the series was redeemed with Mario Tennis Open, a brilliant 3DS offering with great online multiplayer and a host of unlockable characters and costumes.

This return to form was then unceremoniously dumped with Mario Tennis: Ultra Smash on the Wii U, a game I described in my video review at the time as “a monumental cauldron of shite” due to its complete lack of anything other than a bare-bones online mode and exhibition games (not even a tournament mode).

Mario Tennis Aces is here to right that wrong, and it succeeds… mostly. Continue reading “Mario Tennis Aces (Switch) review”

Super Mario Odyssey (Switch) review

This review, like all the reviews on Tired Old Hack, contains no major spoilers. The only plot mentioned takes place during the game’s intro, and any worlds or items mentioned are limited to those previously revealed in official promotional material (trailers, screenshots etc).


Nintendo / Nintendo EPD
Nintendo Switch

“It’s cute listening to you playing that game.”

When I reviewed Super Mario Galaxy a decade ago for Official Nintendo Magazine, and Super Mario Galaxy 2 three years later for the same publication, I was on my own.

Sitting at Nintendo UK’s headquarters, I was essentially left to my own devices in a room with nothing more than a Wii, a television and a copy of the final code freshly emailed over from Nintendo’s Japanese office.

This time, reviewing Super Mario Odyssey in the comfort of my own home, I’m not alone. My wife Louise has been sitting in our wee home office, using our PC while I’ve been playing on the living room TV next door.

Back then, the Galaxy games felt special. I could tell I was playing something out of the ordinary, something that connected with my inner child in a way that was nothing short of pure joy.

I felt it again with Odyssey. But this time those feelings were reinforced by Louise saying to me after my second night with it:

“It’s cute listening to you playing that game.”

Usually when I’m reviewing something I’m pretty much silent, save for the odd “fuck off” when I die. But Odyssey has me spontaneously laughing, giggling, whistling along to the music and gasping as I play, to the extent that my wife hears the difference.

This game is a Galaxy challenger. This game is a Galaxy beater. Continue reading “Super Mario Odyssey (Switch) review”

Mario Kart 8 Deluxe (Switch) review

Nintendo / Nintendo EAD
Switch

For most games, selling 8 million copies would be considered a huge success. Much whooping and hollering would take place, and both publisher and developer would metaphorically and physically kiss each other on the lips at a job well done.

Mario Kart isn’t most games though. For it, 8 million is quite an underachievement. Considering the DS, Wii and 3DS entries sold 23, 36 and 14 million copies respectively, a ‘mere’ 8 million has to go down, bizarrely, as a disappointment.

This was the fate that befell the appropriately named Mario Kart 8, which failed to hit octuple figures through no fault of its own. Indeed, most people who played it considered it the greatest Mario Kart game ever made.

The reason for its relative sales funk, of course, was that it was released on the Wii U, a console that – as genuinely great as it was – ended up being about as popular as an Al Jolson cosplayer at the MOBO awards.

Mario Kart 8 Deluxe, then, finds itself in an interesting position. It’s essentially an enhanced version of a game that, despite already selling 8 million copies, is set to be experienced by a whole host of new players for the first time. Continue reading “Mario Kart 8 Deluxe (Switch) review”

Mario Kart 8 Deluxe hands-on preview

mario-kart-8-deluxe-boxThe reaction to Mario Kart 8 Deluxe has been oddly tepid so far.

Maybe there’s a slight sense of disappointment that while Splatoon gets its own proper sequel, Mario Kart 8 instead gets an enhanced re-release.

Or maybe it’s just the fact that this is the first time in Mario Kart history that Nintendo has dipped back into the same well rather than offering a brand new helping of tracks, characters and gameplay mechanics.

Whatever the reason, I don’t share the same indifference. I believe Mario Kart 8 is the best game in the series, so getting the chance to play it wherever I want in the world is something that would excite me even if it was a straight carbon copy of the Wii U game. Continue reading “Mario Kart 8 Deluxe hands-on preview”

Super Mario Run is hardcore as shit if you give it a chance

smrs_marioSatan is ice-skating to work, pigs are getting their pilot’s licences and Mario is on the iPhone.

Yes, after years of ‘expert’ analysts saying Nintendo should make mobile games and Nintendo fans saying it shouldn’t, it’s finally actually happened.

The result is Super Mario Run, a game that’s split more people than a Hollywood divorce lawyer, with some saying it’s amazing and others claiming it’s a disaster.

Let’s break down why that may be, and why – cards on the table right away – I think it’s bloody brilliant. Continue reading “Super Mario Run is hardcore as shit if you give it a chance”