Nintendo / Nintendo
Switch / Wii U (Switch version reviewed)
This review comes with some disclaimers.
Usually when I review a game I insist on finishing it (or getting as close as possible if magazine deadline restrictions have prevented it) in order to make sure I give the most accurate verdict.
I’ve been playing Breath Of The Wild solid for about a week now and I’m still nowhere close to finishing it. It’s still going to take me a number of weeks. However, this game is unique in that after spending around 40-50 hours with it I’m 100% confident in my verdict, which I’ll get to at the end of the review. I hope you understand when you read it.
This review will also contain no plot spoilers. For the sake of illustrating points made in my review I have had to refer to gameplay scenarios I experienced, but these examples do not mention the plot or explain how these scenarios fit into the story.
The screenshots in this article were all taken using the Switch’s built-in screenshot feature early in the game, in order to avoid major spoilers later. Since SDXC card support is not yet ready at the time of writing (it’s added in the online update tomorrow), I used my PC grabber to capture them from the Switch’s screenshot gallery. I’m happy with the results.
One or two of these screens show characters Link meets early in the game who you may not recognise. I felt the need to illustrate that the entire game is not an empty world with no NPCs. However, I’ve taken great pains to make sure the screens show no dialogue that explains who these characters are or how they fit into the plot.
Long story short, if you watched the Zelda trailer during the Switch presentation in January, that gave away a lot more than I will. That said, on with the review! Continue reading “The Legend Of Zelda: Breath Of The Wild (Switch) review” →