When the PlayStation Vita launched back in 2011 its big selling point was the fact that it was essentially a slightly underpowered PS3 in handheld form.
In the early days this resulted in a bunch of handheld versions of beloved console games, with the likes of Uncharted: Golden Abyss, Resistance: Burning Skies and Killzone: Mercenary really driving home the ‘console in your pocket’ mantra.
While this sounded exciting in theory, for some – including me – the concept didn’t quite work in practice.
On public transport my journeys were never quite long enough to comfortably finish the often large stages in adventure games. Level exploration was ditched in favour of hurriedly yet grudgingly running to my next destination, like someone bursting for a shite trying to discreetly get to the nearest toilet without outright running to it.
At home, meanwhile, the novelty of playing a console game on a handheld isn’t quite as enticing when there’s the obvious alternative of playing a console game on an actual console and a dirty big telly.
This is all a long-winded way of saying that for me, the best Vita games weren’t the ones that embraced the feel of console gaming, but those that stuck to the tried and tested handheld formula of quick-burst experiences. Don’t Die, Mr Robot! undoubtedly falls into this latter category. Continue reading “Don’t Die, Mr Robot! (PS4, Vita) review” →