After revealing the full scripts for Sony and Microsoft’s E3 2017 press conference, yer man Scullion is also finally ready to shed light on Nintendo’s offering.
Nintendo’s latest original game is ARMS, which is coming to the Switch on 16 June.
In case you don’t already know, it’s a fighting game in which all the characters have extendable arms, meaning they can attack from a distance. I played it way back in January: here were my obscenely early hands-on impressions.
Nintendo has promised that, as was the case with Splatoon, ARMS will be supported after launch with a bunch of free downloadable content updates.
This will include new stages, new types of arm and – most interestingly – new playable fighters.
My six years at the Official Nintendo Magazine were (at the time of writing at least) the best six years of my career.
There were plenty of reasons for this: it was my first major job, it was the job I’d always wanted to do, and there was a massive reader base who regularly communicated with me (many of them still do to this day).
One of the main reasons, though, was that I always had the freedom to tell bad jokes.
I’ve told bad jokes all my life, but usually people at school and uni would groan and walk away. ONM was my chance to tell bad jokes to tens of thousands of people who were less tempted to bail because they’d already paid £3.99 for the privilege. Mwa haaaa.
Recently I was going through my ONM archives and I started chuckling at some of my worst jokes, many of which I’d forgotten over the years. It got me in a nostalgic mood, so I’ve decided to share said nostalgia with you.
I’m going to run a series of articles based on my time at ONM, sharing my favourite ‘funny’ moments. In the future these will include my best screenshot captions and my best review quotes.
Last week Sony announced it’s releasing a special 20th anniversary version of PaRappa The Rapper for PS4, featuring enhanced 4K visuals.
For those not in the know, PaRappa The Rapper was a 1996 PlayStation game that is considered to be one of the first modern examples of the rhythm action genre.
A few months back I shared my choices for the 20 worst GameCube box covers. It was inevitable, then, that the Wii would get its turn.
The problem is, the Wii had far more games released for it than previous Nintendo home consoles, and many of them had truly horrendous box art. Since I really couldn’t decide on a final 20, I’ve instead gone with 25 to ensure I didn’t have to drop any of my choices.
As ever, click on a cover to see it bigger: some of them really do have to be seen in their full-sized glory.
It’s hard work getting your game spotted on shop shelves sometimes, what with all the other titles vying for the public’s attention.
Sometimes you need something to catch their eye: a strong cover image, some positive magazine quotes from reputable publications, something like that.
This one isn’t in the list but it was a strong contender
And sometimes you just need a title that makes people stop, do a double-take and say: “hang on, what?”
A few games over the years have had names that caught me off-guard and made me think: “They can’t really mean that, can they?”
Of course, most of the time they don’t mean that at all, and it’s just an unfortunate coincidence that their game’s title also happens to mean something offensive.
It’s been some time since I exposed your unsuspecting eyes to the 20 worst Nintendo 64 covers of all time. Now said eyes have had time to heal, we can continue.
While the quality of covers greatly improved during the GameCube days for the most part, that doesn’t mean there weren’t some stinkers there too. Let’s continue the groan-fest with a look at the 20 worst GameCube covers ever. As ever, click on each cover to see it in all its full-sized ‘glory’. Continue reading “Cover Me Badd #4 – The 20 worst GameCube game covers”→
‘The week in games’ is my weekly series covering the week’s gaming news in a (hopefully) humorous way. If you missed the last edition, check it out here.
Where the Street has two names
Capcom has confirmed that the names of the two chaps who fight each other at the start of the Street Fighter II arcade intro are Max and Scott, putting to rest 25 years of speculation.
In further news, the company is also expected to announce that the massive skyscraper that features at the start of the Mega Man 2 intro is called Colin.